ID:137867
 
first things first, how would I edit the game on my windows machine and run it on a linux server? does the server need some kinda of specific BYOND server? second, I want to package the whole shabang in one file(zip of course). all the graphics, ect... and then allow the user to unzip them, and have the game read it form THEIR hard drive, but not allow them to edit it. that way they don't have to download everything while they are playing(laaaggg....) how would I do this?

thank you all.
On 6/28/01 6:42 pm XgavinX wrote:
first things first, how would I edit the game on my windows machine and run it on a linux server? does the server need some kinda of specific BYOND server? second, I want to package the whole shabang in one file(zip of course). all the graphics, ect... and then allow the user to unzip them, and have the game read it form THEIR hard drive, but not allow them to edit it. that way they don't have to download everything while they are playing(laaaggg....) how would I do this?

thank you all.

I decided to answer both of your questions, using a tarot deck for the second one and a magic eight-ball for the first. According to my sources, the answer to your first question is "yes", and the second one is "three of clubs."

Oh, wait. This isn't a tarot deck.
In response to LexyBitch
On 6/28/01 7:11 pm LexyBitch wrote:
On 6/28/01 6:42 pm XgavinX wrote:
first things first, how would I edit the game on my windows machine and run it on a linux server? does the server need some kinda of specific BYOND server? second, I want to package the whole shabang in one file(zip of course). all the graphics, ect... and then allow the user to unzip them, and have the game read it form THEIR hard drive, but not allow them to edit it. that way they don't have to download everything while they are playing(laaaggg....) how would I do this?

thank you all.

I decided to answer both of your questions, using a tarot deck for the second one and a magic eight-ball for the first. According to my sources, the answer to your first question is "yes", and the second one is "three of clubs."

Oh, wait. This isn't a tarot deck.

well.. thank you.. lol. where do I get this byond server, and how do I set it up? Thank you very much, almighty tarot reader.
In response to XgavinX
On 6/28/01 7:35 pm XgavinX wrote:
well.. thank you.. lol. where do I get this byond server, and how do I set it up? Thank you very much, almighty tarot reader.

The server comes with the package. It's called DreamDaemon or something like that.

For packaging, create a game, then check out the Build->Package Files option.
In response to XgavinX
On 6/28/01 7:35 pm XgavinX wrote:
On 6/28/01 7:11 pm LexyBitch wrote:
On 6/28/01 6:42 pm XgavinX wrote:
first things first, how would I edit the game on my windows machine and run it on a linux server? does the server need some kinda of specific BYOND server? second, I want to package the whole shabang in one file(zip of course). all the graphics, ect... and then allow the user to unzip them, and have the game read it form THEIR hard drive, but not allow them to edit it. that way they don't have to download everything while they are playing(laaaggg....) how would I do this?

thank you all.

I decided to answer both of your questions, using a tarot deck for the second one and a magic eight-ball for the first. According to my sources, the answer to your first question is "yes", and the second one is "three of clubs."

Oh, wait. This isn't a tarot deck.

well.. thank you.. lol. where do I get this byond server, and how do I set it up? Thank you very much, almighty tarot reader.

Well, as for your second question, just go to the Build menu, down to Package Files, and select "World executable files" (should be selected by default). Presumably it will guide you through whatever you need to do, never done it personally but I'm fairly certain that's all you need to do to distribute a game which players can run but not edit.
In response to Deadron
well see, I found that. But I am using a linux server to run it, and I have FTP access, and
BASH acess(user prompt). so I need something I can run using a command line.
In response to XgavinX
On 6/28/01 7:49 pm XgavinX wrote:
well see, I found that. But I am using a linux server to run it, and I have FTP access, and
BASH acess(user prompt). so I need something I can run using a command line.

/usr/local/byond/bin/DreamDaemon mygame.dmb

You can find more about this reading through the Guide on the left, I believe.
In response to Deadron
On 6/29/01 8:22 am Deadron wrote:
On 6/28/01 7:49 pm XgavinX wrote:
well see, I found that. But I am using a linux server to run it, and I have FTP access, and
BASH acess(user prompt). so I need something I can run using a command line.

/usr/local/byond/bin/DreamDaemon mygame.dmb

You can find more about this reading through the Guide on the left, I believe.

i tried that, and I get this error:

bash-2.04$ ./DreamDaemon: error while loading shared libraries: libbyond.so: cannot open shared object file: No such file or directory, and it is right there with the program DreamDaemon.

-shrug-
In response to XgavinX
On 6/29/01 11:04 pm XgavinX wrote:
-shrug-

Dantom can help you with the details. But the BYOND server most of us run our games off of is Linux, so there is no question that it's doable.
In response to Deadron
On 6/30/01 2:08 am Deadron wrote:
On 6/29/01 11:04 pm XgavinX wrote:
-shrug-

Dantom can help you with the details. But the BYOND server most of us run our games off of is Linux, so there is no question that it's doable.

is there any better documentation on how to get DreamDaemon up and going for my game? thanks.
In response to XgavinX
On 6/29/01 11:04 pm XgavinX wrote:
On 6/29/01 8:22 am Deadron wrote:
On 6/28/01 7:49 pm XgavinX wrote:
well see, I found that. But I am using a linux server to run it, and I have FTP access, and
BASH acess(user prompt). so I need something I can run using a command line.

/usr/local/byond/bin/DreamDaemon mygame.dmb

You can find more about this reading through the Guide on the left, I believe.

i tried that, and I get this error:

bash-2.04$ ./DreamDaemon: error while loading shared libraries: libbyond.so: cannot open shared object file: No such file or directory, and it is right there with the program DreamDaemon.

-shrug-

Does this mean DreamDaemon is installed in /usr/local/byond/bin on the machine you're using? If so, you probably want to set the LD_LIBRARY_PATH environment variable to that directory. ie, in bash:

export LD_LIBRARY_PATH=/usr/local/byond/bin

If it's installed somewhere else, substitute the appropriate directory.