Well, it being based on Harvest Moon, I was planning on having very similal gameplay. Like how you buy seeds, plant them, let them grow, pluck them out of the ground, and throw them into your bin. But if I can think of a more interesting way of doing things, I'll be sure to try it. Thanks for your input.
While there's a lot to be said for originality, there's also a lot to be said for taking advantage of techniques that have been shown to work. (In fact, with enough effort you can probably describe just about any game as a combination of influences from games of the 1980's--whether or not the programmer actually ever played them.)
At the end of the day the first priority should be to write something that appeals to you enough to keep you working on it. If you come up with something really good, you'll end up giving it your own name and style as a matter of course. So get coding! :)
Caffeine makes my posting irritable and grouchy.
And sugar makes my posting hysterical.
A nice question to ask would be if "posting" is used as a noun or a verb in this case, which adjusts the descriptive words into adjectives or adverbs respectively.
I love ambiguity. I think I should make an entire game that only accepts implicit commands. ;-)