First, I'd like to thank you for taking the time to read this, and now my two problems. I just started making a BYOND game about two days ago and while searching for a BYOND game to play I came across one, where when you talked to a NPC, the text would be in a pop-up and not in the text section. You would proceed by clicking a button that said "Ok".
Does anyone know how to do that?Any advice would be much appriciated. Now my second problem is with a combat system. I looked a Deadron's battle system example and I want to make it so you double-click to attack. I have no idea where to enter the "Dblclick()" code if that is what i should use at all. Please help if you can. Thank you again.
ID:150879
![]() Jul 11 2001, 2:24 pm
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On 7/11/01 5:31 pm Leftley wrote:
On 7/11/01 5:24 pm SSTrunks7 wrote: Thanks about the prompt thing. That was it. Thanks a lot! Does anyone else know anything about my other problem? |
sup Trunks...im making a Dbz game, i dunno about you but when i finish making my combat system for it, you could AIM me at Lord BaseX and i could send you it....thats about all i could do...not good at giving advice
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On 7/11/01 6:11 pm Lord Nova Ice wrote:
sup Trunks...im making a Dbz game, i dunno about you but when i finish making my combat system for it, you could AIM me at Lord BaseX and i could send you it....thats about all i could do...not good at giving advice Thanx, i can't wait to see your combat system! Thanx again! Also, if anyone can offer help on my problem please help. |
On 7/11/01 7:37 pm SSTrunks7 wrote:
On 7/11/01 6:11 pm Lord Nova Ice wrote: I have a oddly devised code of my own that allows you to click and attack and gain levels and stuff AIM me at SSnadrew if you interested |
On 7/11/01 5:51 pm SSTrunks7 wrote:
Now my second problem is with a combat system. I looked a Deadron's battle system example and I want to make it so you double-click to attack. I have no idea where to enter the "Dblclick()" code if that is what i should use at all. Please help if you can. Thank you again. You should put Dblclick under the parent to all mobs that can be attacked. Most likely it's /mob, unless you have some ghosts or other entities that cannot be attacked. If that is the case, you might want to put all mob classes that can be attacked under /mob/player or something. In Dblclick(), just call the normal attack proc from the library. (Pseudo code, don't C&P!) mob player Dblclick() var/mob/player/P = usr P.Attack(src) // Library attack proc here /Andreas |
On 7/12/01 3:57 am Gazoot wrote:
On 7/11/01 5:51 pm SSTrunks7 wrote: mobplayerDblclick()var/mob/player/P = usrP.Attack(src) // Library attack proc here /Andreas Thanks a lot, that really helped!! |
On 7/12/01 6:45 pm SSTrunks7 wrote:
mob No problem, glad you liked it. I don't want to interefer with your combat system, but be aware of that in situations with lag, players might have a hard time doubleclicking on a mob. Selecting targets from a list and/or auto-attacking could be good as an extra option. /Andreas |
Can't help you with Deadron's stuff, but check the Alert() and Input() entries in the reference.