ID:154509
 
Shopkeeper demo.
On 7/14/01 1:46 am Spuzzum wrote:
Shopkeeper demo.

Good idea, maybe you can show me a better way of doing it.
I have it done by the shopkeeper looking at a certain spot on the map. All of the items on that spot he can sell. He makes a new instance of the chosen object and gives it to the user.

Is that how you do it (or similar)?
In response to Cinnom
On 7/14/01 1:56 am Cinnom wrote:
On 7/14/01 1:46 am Spuzzum wrote:
Shopkeeper demo.

Good idea, maybe you can show me a better way of doing it.
I have it done by the shopkeeper looking at a certain spot on the map. All of the items on that spot he can sell. He makes a new instance of the chosen object and gives it to the user.

Is that how you do it (or similar)?

Yup, actually. ;-)
In response to Spuzzum
On 7/14/01 3:00 am Spuzzum wrote:
On 7/14/01 1:56 am Cinnom wrote:
On 7/14/01 1:46 am Spuzzum wrote:
Shopkeeper demo.

Good idea, maybe you can show me a better way of doing it.
I have it done by the shopkeeper looking at a certain spot on the map. All of the items on that spot he can sell. He makes a new instance of the chosen object and gives it to the user.

Is that how you do it (or similar)?

Yup, actually. ;-)

i do it by contents... but these are player shops (eg. he cant sell what he dont have..)
In response to jobe

i do it by contents... but these are player shops (eg. he cant sell what he dont have..)

I do it by contents too, actually, in Experimentor my shop was setup so if an admin added or removed items from their inventory, they'd add or remove items from their list-o-stuff for sale.
In response to jobe
Is that how you do it (or similar)?

Yup, actually. ;-)

i do it by contents... but these are player shops (eg. he cant sell what he dont have..)

Oh... after rereading Cinnom's post, I'm not sure what he meant...

What I do is pick up all of the items in the space after a tick. That way all of the objects in the space are added to his contents. I do it by contents, technically, but I also do it by looking at a spot on the map, technically.
In response to Spuzzum
On 7/15/01 11:07 am Spuzzum wrote:
Is that how you do it (or similar)?

Yup, actually. ;-)

i do it by contents... but these are player shops (eg. he cant sell what he dont have..)

Oh... after rereading Cinnom's post, I'm not sure what he meant...

Are you trying to say that you didn't actually read it in the first place? =)
In response to Cinnom
Are you trying to say that you didn't actually read it in the first place? =)

No, I'm saying I misinterpreted the first time.