ID:154509
Jul 13 2001, 10:46 pm
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Shopkeeper demo.
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In response to Cinnom
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On 7/14/01 1:56 am Cinnom wrote:
On 7/14/01 1:46 am Spuzzum wrote: Yup, actually. ;-) |
In response to Spuzzum
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On 7/14/01 3:00 am Spuzzum wrote:
On 7/14/01 1:56 am Cinnom wrote: i do it by contents... but these are player shops (eg. he cant sell what he dont have..) |
In response to jobe
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i do it by contents... but these are player shops (eg. he cant sell what he dont have..) I do it by contents too, actually, in Experimentor my shop was setup so if an admin added or removed items from their inventory, they'd add or remove items from their list-o-stuff for sale. |
In response to jobe
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Is that how you do it (or similar)? Oh... after rereading Cinnom's post, I'm not sure what he meant... What I do is pick up all of the items in the space after a tick. That way all of the objects in the space are added to his contents. I do it by contents, technically, but I also do it by looking at a spot on the map, technically. |
In response to Spuzzum
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On 7/15/01 11:07 am Spuzzum wrote:
Is that how you do it (or similar)? Are you trying to say that you didn't actually read it in the first place? =) |
In response to Cinnom
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Are you trying to say that you didn't actually read it in the first place? =) No, I'm saying I misinterpreted the first time. |
Good idea, maybe you can show me a better way of doing it.
I have it done by the shopkeeper looking at a certain spot on the map. All of the items on that spot he can sell. He makes a new instance of the chosen object and gives it to the user.
Is that how you do it (or similar)?