I took something great, smashed it to pieces, took the best pieces and made something new. If you wanna do something like that with Star Trek or Highlander or (gah!) DBZ... go ahead. More power to you. If you wanna make "your own [X]"... go ahead... but while you're at it, really make it your own.
Excellent points. I find that I struggle with this any time I create something, whether it's a BYOND game, a piece of music, whatever. I really, really want to make something original, that's all mine, but time and time again I come to the dismal realization that I'm just not a very creative person. Every time I think I'm on to something new and exciting, I realize soon enough that I was just subconsciously (or consciously) copying something else. So, I just add a few things here and there, adding a little bit of my own touch to things.
Una has an extra mode with lots of crazy cards not found in the original. The plan with Dung-Man is to do something similar, adding a whole new mode of play, now that the "classic" mode is close to being complete. But every one of my games closely, if not directly resembles something that already exists. Same can be said of my music. It's depressing sometimes.
Oh well. Not sure where I'm going with this, other than I aspire to be more like you, the DDT, Spuzzum, Skysaw, and others, in my feeble attempts at creativity. Aye, there's the rub. For if I aspire too closely, it's copying all over again and I'm back where I started.
At least I'm aware of the situation. I like to think that sets me a little bit apart from the main DBZ crowd.
As for my original comment, I can only hope that whoever has interest will be pleasantly surprised. To say any more would certainly fulfill the prophecy in the Hub.
psssstt... theres an edit button.