ID:137772
 
I quit. Kingdom Wars was erased from my computer while I was out of town, Byond was erased too. Also, it seemed like no one cared that I was here. Good Bye to whoever cares.
On 7/22/01 10:32 pm SkullMan wrote:
I quit. Kingdom Wars was erased from my computer while I was out of town, Byond was erased too. Also, it seemed like no one cared that I was here. Good Bye to whoever cares.

actually i don't quite remember even seeing you. perhaps you shoudl have kept backups.

I know how frusterated you woudl seem, and I don't blame you. However, you coudl just lick your wounds and start again. Perhaps this time around you woudl have a better understanding of it all, and code more effecient or something. Kingdom Wars(the name) sounds like a nice game. I don't remember ever seeing it any where, but perhaps its a message from god saying, 'You can do better!'

or perhaps you coudl start on a new project or something?
I quit. Kingdom Wars was erased from my computer while I was out of town, Byond was erased too.

Through an act of whom?


Also, it seemed like no one cared that I was here.

You're one person out of many... it's hard for anyone to appreciate you and you alone with this many people around. If someone leaves, we still have a lot of other people to correspond with. If you stay, that's one more person to correspond with... not much else.


Also, it seemed like no one cared that I was here. Good Bye to whoever cares.

That's a paradox... if no one cared, then what's the point of saying goodbye? =)

Seriously, though, you should follow XgavinX's advice and instead of giving up, try again!

(I've been tempted to quit many times, especially when a map editor bug a very long time ago destroyed a 1:242 scale model of the globe that I had drawn in the map editor! But I refused to quit. And I still am refusing to quit.)

You'll find that the end result will be much better. Where ever you do the same code twice, don't think of it as work. Think of it as optimization. Think of it as 'my game will run twice as good as it used to.'
In response to Spuzzum
1:242 scale huh?
was that big??
appoxiamately what size in dream maker map size?
In response to FIREking
Hmm... actually, 1 turf was 1/242th of the world circumference. Now that I think about it, that scale is very roughly 1:15,000,000 scale on an 800x600 monitor. My ratios need work.


Anyway, pretty big, but the major gripe was that it was a heck of a lot of work, especially considering I drew the map by blowing up 32x32 areas of a 704x352 map to 352x352 chunks, and then traced their outline in the editor. And all for naught.
In response to Spuzzum
what was the purpose of this map?
and about how many tiles wide was the united states, or actually for that matter, how about the state of florida? How many tiles wide?
In response to FIREking
On 7/23/01 6:14 am FIREking wrote:
what was the purpose of this map?

It was the large-scale version of the world map, that players would then select combat sectors on and engage in 100x100 areas. Technically, that means the world was 24,200 tiles wide.

and about how many tiles wide was the united states, or actually for that matter, how about the state of florida? How many tiles wide?

Hmm... around 80 or 90 tiles, I suppose.

But that's just the large-scale; the small scale is then generated on 100x100 maps, for each individual tile.

Naturally, it had a lot of saving and loading going on, since that's too big to have running all at once.
On 7/22/01 10:32 pm SkullMan wrote:
I quit. Kingdom Wars was erased from my computer while I was out of town, Byond was erased too. Also, it seemed like no one cared that I was here. Good Bye to whoever cares.

XgavinX's and Spuzzum's advice should be put in the faq.
I don't know for how many times I have thoughts of quiting. But I always refuse to do that.
To quit is to admit defeat. At most, my games will never be completed. But which game is???
In response to sunzoner
At most, my games will never be completed. But which game is???

DMT is!

In response to Gughunter
On 7/23/01 10:05 am Gughunter wrote:
At most, my games will never be completed. But which game is???

DMT is!

So you're saying that there is absolutely nothing you could ever to to make DMT better (run better, look better, have a better interface, etc.), even a miniscule little difference?

It's pretty much impossible to finish anything that is intangible. I could continue with this post as much as I'd like, for example... there is no finite limit aside from Dantom's disk space and your RAM.

I'm not done yet.

Not yet.

Still not done yet.

But I'll finish it here, just for simplicity's sake.

(That last line is exactly what I'm getting at, by the way. There's a limit to how much you're willing to do, but there's always something more you could do if you set your mind to it.)
In response to Spuzzum
On 7/23/01 10:30 am Spuzzum wrote:
It's pretty much impossible to finish anything that is intangible. I could continue with this post as much as I'd like, for example... there is no finite limit aside from Dantom's disk space and your RAM.

Not true... I'm finished beta version 1.52 of my game. If I do any more work, it will be version 1.53 :-P
In response to Skysaw
On 7/23/01 10:33 am Skysaw wrote:
On 7/23/01 10:30 am Spuzzum wrote:
It's pretty much impossible to finish anything that is intangible. I could continue with this post as much as I'd like, for example... there is no finite limit aside from Dantom's disk space and your RAM.

Not true... I'm finished beta version 1.52 of my game. If I do any more work, it will be version 1.53 :-P

Yes, this "nothing can ever be finished" concept is academic foofoo.

Indeed things can be finished, and it takes discipline and wisdom to know when something is finished.
In response to Deadron
Yes, this "nothing can ever be finished" concept is academic foofoo.

Indeed things can be finished, and it takes discipline and wisdom to know when something is finished.

Exactly. There are all kinds of things I could do with DMT... but unless I get a severe bug report or a sudden inspiration, it's finished for now! There's too much other stuff waiting its turn. :)
In response to XgavinX
On 7/22/01 10:36 pm XgavinX wrote:
On 7/22/01 10:32 pm SkullMan wrote:
actually i don't quite remember even seeing you. perhaps you shoudl have kept backups.

I know how frusterated you woudl seem, and I don't blame you. However, you coudl just lick your wounds and start again. Perhaps this time around you woudl have a better understanding of it all, and code more effecient or something. Kingdom Wars(the name) sounds like a nice game. I don't remember ever seeing it any where, but perhaps its a message from god saying, 'You can do better!'

or perhaps you coudl start on a new project or something?

My sister erased everything on my computer. I tried to get people to help me make kingdom wars and nothing happened. XGavinX you have not heard of me because I have been gone for a month. I started learning javascript. I may come back, but right now I'm busy with other stuff.
In response to sunzoner
On 7/23/01 6:57 am sunzoner wrote:
On 7/22/01 10:32 pm SkullMan wrote:
I quit. Kingdom Wars was erased from my computer while I was out of town, Byond was erased too. Also, it seemed like no one cared that I was here. Good Bye to whoever cares.

XgavinX's and Spuzzum's advice should be put in the faq.
I don't know for how many times I have thoughts of quiting. But I always refuse to do that.
To quit is to admit defeat. At most, my games will never be completed. But which game is???


thank you sunzoner, and i agree with you. Giving up out of pity for yourself will get you no where. Theres always a bigger picture, and much more to be accomplished than what you have lost.
In response to Deadron
On 7/23/01 10:36 am Deadron wrote:
cut...
Yes, this "nothing can ever be finished" concept is academic foofoo.

Indeed things can be finished, and it takes discipline and wisdom to know when something is finished.

Finish:(verb)
Have an end, in a temporal, spatial, or quantitative sense

Sense:(noun)
The idea that is intended

Idea:(noun)
A personal view

Thus, to believe that something is finished is a personal view. Therefore, other people could disagree with it.
You may consider it as finish but others may not...
Since you are the programmer, you affect the "finished" product. But you can't affect the perceptions of others.

edit:
The above defintions are by WordWeb(powered by Xword.com).
In response to sunzoner
Yes, this "nothing can ever be finished" concept is academic foofoo.

Indeed things can be finished, and it takes discipline and wisdom to know when something is finished.

Finish:(verb)
Have an end, in a temporal, spatial, or quantitative sense

Sense:(noun)
The idea that is intended

Idea:(noun)
A personal view

Thus, to believe that something is finished is a personal view. Therefore, other people could disagree with it.
You may consider it as finish but others may not...
Since you are the programmer, you affect the "finished" product. But you can't affect the perceptions of others.

Thanks for the support. =)

I never said you can't say something is finished, I said (or rather meant... words mean what I want them to! =) that you can never technically have a completely and utterly completed product in that there is absolutely nothing remaining that you could do to the product. Because while you may or may not be personally finished working on it, it may not seem finished to someone else. There's always feature requests, manual improvements, documentation by the ton, code optimization...

...and that's only speaking for software. Not to mention that the limit thereof is infinity, less of course the limits of technology and lifespan and all that junk. We set bounds ourselves (or bounds are set for us), but technically, completion is impossible because you can't set a quantitive limit on infinity. And even if you were to die, someone else might still think of your work as unfinished. For you, on the other hand, your work would be permanently finished... among other things.


(Plus, it seems that really deeply beneath the surface, Ron meant some minor animosity with my could-care-less attitude of development. So I had to present a post of meaningless arguments that restate the same thing in different words. =)
In response to Spuzzum
On 7/24/01 11:16 am Spuzzum wrote:
(Plus, it seems that really deeply beneath the surface, Ron meant some minor animosity with my could-care-less attitude of development. So I had to present a post of meaningless arguments that restate the same thing in different words. =)

*Skysaw goes off on a random tangent...*

Isn't it funny how so many people say "could care less," when what they almost certainly mean is "couldn't care less?"

The former doesn't really say too much... the latter makes a definite statement.
In response to Skysaw
(Plus, it seems that really deeply beneath the surface, Ron meant some minor animosity with my couldn't-care-less attitude of development. So I had to present a post of meaningless arguments that restate the same thing in different words. =)
In response to Spuzzum
On 7/24/01 11:24 am Spuzzum wrote:
(Plus, it seems that really deeply beneath the surface, Ron meant some minor animosity with my couldn't-care-less attitude of development. So I had to present a post of meaningless arguments that restate the same thing in different words. =)

Thank you.

Now while were on it, how about you help me crush my other linguistic pet peaves?
  1. "Everyday" doesn't mean the same thing as "every day";
  2. Quotation marks are not used for emphasis;
  3. There is no apostrophe in "CDs";
  4. The i in "short-lived" is long (call me picky!)
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