ID:150392
 
call stack:
Valderalgx (/mob/creating_character): Stat()
runtime error: Undefined operation
proc name: Stat (/mob/Stat)
usr: Valderalgx (/mob/creating_character)
src: Valderalgx (/mob/creating_character)

Ok, how do fix this? It keeps going starting when i log on to create a new character and doesn't stop until the game shuts down from too many erors??? Do you need to see my code to help me fix this?
It might just be me, but I have a sneaking suspicion that there is an undefined operation in a proc named stat().
In response to Lord of Water
Lord of Water wrote:
It might just be me, but I have a sneaking suspicion that you might have an undefined operation in a proc named stat().
So you're saying that I have a Proc named stat? How would I fix that don't I have to have that to show the user stats?
Valderalgx wrote:
call stack:
Valderalgx (/mob/creating_character): Stat()
runtime error: Undefined operation
proc name: Stat (/mob/Stat)
usr: Valderalgx (/mob/creating_character)
src: Valderalgx (/mob/creating_character)

Ok, how do fix this? It keeps going starting when i log on to create a new character and doesn't stop until the game shuts down from too many erors??? Do you need to see my code to help me fix this?

I'm afraid I'm gonna have to hit you with a "Duh!" here. "Undefined operation" doesn't tell anyone enough about the error for them to be able to guess what it is. It might, however, give them an idea of where to look within the code. So yes, you have to post the code.

Lummox JR
Post your Stat() code.

My guess is that you tried to do something along the lines of multiplying text.

-AbyssDragon
In response to Lummox JR
Lummox JR wrote:
Valderalgx wrote:
call stack:
Valderalgx (/mob/creating_character): Stat()
runtime error: Undefined operation
proc name: Stat (/mob/Stat)
usr: Valderalgx (/mob/creating_character)
src: Valderalgx (/mob/creating_character)

Ok, how do fix this? It keeps going starting when i log on to create a new character and doesn't stop until the game shuts down from too many erors??? Do you need to see my code to help me fix this?

I'm afraid I'm gonna have to hit you with a "Duh!" here. "Undefined operation" doesn't tell anyone enough about the error for them to be able to guess what it is. It might, however, give them an idea of where to look within the code. So yes, you have to post the code.

Lummox JR

Ok here it is
mob
var
obj/meter/health_meter
obj/meter/ki_meter
health
max_health
ki
max_ki
PowerLevel
Health
Zeni
defence
strength
Exp=0
MaxExp=100


New()
..()
src.health_meter = new
src.ki_meter = new

Stat()
//calculate each meters' number (as a percentage of the total icon_states)
src.health_meter.num = (src.health/src.max_health)*src.health_meter.width
src.ki_meter.num = (src.ki/src.max_ki)*src.ki_meter.width

//update the meters to take on the new changes
src.health_meter.Update()
src.ki_meter.Update()

//change the meters' names to reflect the current numbers
src.health_meter.name = "[src.health]/[src.max_health]"
src.ki_meter.name = "[src.ki]/[src.max_ki]"

//alternatively, change their names to nothing
//comment out the above name changes and uncomment the below ones to use this method
//src.health_meter.name = ""
//src.magic_meter.name = ""

statpanel("Stats") //switch to the "Stats" statpanel
stat("Health:",src.health_meter) //output the health meter
stat("Ki:",src.ki_meter) //output the magic meter
stat("PowerLevel",src.PowerLevel)
stat("Strength",src.strength)
stat("Defence",src.defence)
stat("Zeni",src.Zeni)
statpanel("Inventory")
stat(contents)


obj/meter
icon = 'meter.dmi'
icon_state = "0" //that's zero, not ( ) or O

var/num = 0 //the current unrounded icon_state number
var/width = 30
//If you have icon_states from "0" to "30" within your
// meter.dmi file (i.e. you have 31 icon_states in total),
// use this number as it is.

//Change it if you have any other number of states;
// if you have states from "0" to "5", this number would
// be 5 instead.

proc/Update()
if(num < 0) //if the meter is negative
num = 0 //set it to zero
else if(num > width) //if the meter is over 100%
num = width //set it to 100%
src.icon_state = "[round(src.num)]"
In response to Valderalgx
The only problem that stands out to me is that most of your variables appear to be undefined. src.health and src.max_health have no values associated with them; they should be initialized to numbers. My guess is that the lines that set meter.num are trying to do multiplication and division with null values, so in essence you have src.health_meter.num=(null/null)*null. Instant chaos.

Lummox JR
In response to Lummox JR
Lummox JR wrote:
The only problem that stands out to me is that most of your variables appear to be undefined. src.health and src.max_health have no values associated with them; they should be initialized to numbers. My guess is that the lines that set meter.num are trying to do multiplication and division with null values, so in essence you have src.health_meter.num=(null/null)*null. Instant chaos.

Lummox JR

Yes!!!Fixed it!!!!!!!!I deleted the Health and changed all the Health to health and it worked! Can you explain?
In response to Valderalgx
My guess is that the lines that set meter.num are trying to do multiplication and division with null values, so in essence you have src.health_meter.num=(null/null)*null. Instant chaos.

Lummox JR

Yes!!!Fixed it!!!!!!!!I deleted the Health and changed all the Health to health and it worked! Can you explain?

He just did. You can't divide null by null and multiply by null. That makes no sense. =P