ID:150384
 
So I did just what the documentation says, I made a check in the game for the passport identifier given to me by the hub. Then I subscribed to the game and ran it. The check turned up false. I tried subscribing again, tried downloading the game from the hub and running it again, the check still turns up false. I double-checked to make sure I had the right identifier. Still turns up false. Have there been any problems with this lately?

Z
Zilal wrote:
So I did just what the documentation says, I made a check in the game for the passport identifier given to me by the hub. Then I subscribed to the game and ran it. The check turned up false. I tried subscribing again, tried downloading the game from the hub and running it again, the check still turns up false. I double-checked to make sure I had the right identifier. Still turns up false. Have there been any problems with this lately?

Working for me, though I recall some hassle in the beginning (I think bugs that were fixed).

Here is the code I'm using, in case it triggers anything:

if (CheckPassport("1234abcd"))
isSubscribed = 1
Zilal wrote:
So I did just what the documentation says, I made a check in the game for the passport identifier given to me by the hub. Then I subscribed to the game and ran it. The check turned up false. I tried subscribing again, tried downloading the game from the hub and running it again, the check still turns up false. I double-checked to make sure I had the right identifier. Still turns up false. Have there been any problems with this lately?

Z

Yeah I used to have problems with this too. Once in a while it will still turn up false for me, im really not sure why though.

Try removing your key (in users/login/key.txt) and then downloading it again. This should not be necessary, but it would be a good sanity check.

--Dan
In response to Dan
It worked; thanks!

Z