Heya ^^ I havent done much coding recently, but an idea just popped into my head and I need an answer to know if its possible ^^;;;
Uhm, is it possible to make verbs so thier useable to client, but -not- show up in the verb statpanel?
Elorien
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ID:154400
Oct 21 2001, 7:32 am
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In response to Spuzzum
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I like to set verbs that I want to hide but still be easily accessable to go to a verb category called "hiddenverbs". I then hide the stat panel hiddenverbs, and poof! Problem solved!
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In response to Greener Pastures
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Greener Pastures wrote:
I like to set verbs that I want to hide but still be easily accessable to go to a verb category called "hiddenverbs". I then hide the stat panel hiddenverbs, and poof! Problem solved! That'd be neat if it worked, but removing a stat panel does not remove a verb category -- they're two very different things. |
In response to Spuzzum
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Oh... ^.^ I never tested my game yet.
Is there a tutorial for how to make those bar things so you can show people their health and stuff? |
In response to Greener Pastures
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do this
mob Stat() statpanel("stats") // makes the tab "stats" stat("health:",hp) // shows health |
In response to Nebathemonk
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duh I know that, I want to make a little bar, lemme show you:
-------------------------------------- See what I mean? |
In response to Greener Pastures
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Yup. There's a demo that I made that does just that. You might wanna take a look.
<---- |
In response to Spuzzum
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So your saying that I -can- make verbs that dont show up in the verb panel?
Sweet ^_^ Im hoping to implement a graphical emoticon system, and if I can set a verb to :) and have the face of the mob smile, then if I had to have the verb in the statpanel itd get rather full rather quick @.@ *L* Thanks ^_^ Elorien |
In response to Elorien
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Elorien wrote:
So your saying that I -can- make verbs that dont show up in the verb panel? No, I was replying to Greener Pastures about his meter question... sorry! |
In response to Spuzzum
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But I thought at the beginning of the thread someone said that I could with a hidden thing or something @.@ *gets all confused*
Oh well.. if I cant hide the verb, then I could prolly just turn it all into one verb that has different arguments for it for the different emotes @.@ Elorien |
In response to Elorien
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Elorien wrote:
But I thought at the beginning of the thread someone said that I could with a hidden thing or something @.@ *gets all confused* Yep, if you set a verb as hidden mob/verb/blah() set hidden = 1 then the client will actually have to type out "blah" in full to access it. It wouldn't appear in the statpanels though. |
In response to Spuzzum
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Dont they have to type out the entire thing anyways?
And for this I dont think that having to type it out would be a bad thing. With differences of only oen character between some emotes, having shortcuts could get messy |
In response to Elorien
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Elorien wrote:
Dont they have to type out the entire thing anyways? Nope. Hit F1 in Dream Seeker to learn about verb completion. =) |
In response to Elorien
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Elorien wrote:
Im hoping to implement a graphical emoticon system, and if I can set a verb to :) and have the face of the mob smile, then if I had to have the verb in the statpanel itd get rather full rather quick @.@ *L* You might want to check out the s_smiley library and EmoteCheck demo. They check through regular say text and react to emoticons found inside. It would be a simple matter to make the mob smile instead of posting a smiley in a bubble or in the text window, once you understand the basic concept. :) |
In response to Shadowdarke
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True, I did look over it breifly.. Personaly though I dont really like using other peoples libraries, even if they are meant to be used ^^ I like to code it myself, so I can be sure that its consistant ^^ Nothing like going back to edit something that -should- be simple, only to find that the way its writen out isnt anything like the rest of your code @.@
Elorien |
Elorien wrote:
Uhm, is it possible to make verbs so thier useable to client, but -not- show up in the verb statpanel? There are three things you can do. If you want no verb statpanel at all, you can make client/show_stat_panel = 0. If you want only certain verbs not to show up, you have two options. In those verbs, you can put: set hidden = 1, which will keep the verb from showing up either in the panel or in "expansion" -- that's when the player presses a space and some green words pop up on the screen showing what verbs or targets are available. The other thing I can think of to do is put: set category = "Verbs" in the verbs you *don't* want to hide, then set client/show_verb_panel = 0. That will create a new statpanel with the verbs you don't want to hide in it, and hide the default verb panel with all the rest of the verbs in it. Z |
In response to Zilal
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I did not work for me
When I set show_verb_panel = 0, it does not show ANY verb panel, default or not Can you please gimme a better explanation? |
In response to Zilal
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You can also set category = null and they won't show up on the verbs panel.
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In response to Foomer
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Foomer wrote:
You can also set category = null and they won't show up on the verbs panel. Heh. Took you guys long enough :P |
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Well, yes and no. You're looking at the 'set hidden = 1' verb setting, but the problem is that hidden verbs must be typed out in full...