How would i make it so every lets sat 10 minutes the monsters come back
i know it has to do with repop but i am not sure on what to put so could some one please help me
Thanx
ID:179668
Nov 23 2001, 10:15 am
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In response to Nadrew
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Nadrew wrote:
You need to make a proc that is called every [insert ammount of time here]. > proc an even better way to do this is.... world New() spawn while(1) sleep(3000) Repop() return ..() FIREking |
In response to FIREking
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One little question what number would i put for the time to be one hour exact
thanx nadrew and fireking |
In response to Greg
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Well one hour is a bit long because most people don't play games that long I suggest around 3 minutes which is 18000. (I think)
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In response to Greg
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You put the number of ticks you want it to wait for in the sleep() proc.
Air _King said this in another post "10 ticks = 1 sec 600 ticks= 60 sec = 1 min 600*60= 36000 ticks in one hour..." |
In response to Nadrew
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1800.
Although ten minutes seems about right, since it's long enough to keep people from waiting around for stuff, and short enough that it still happens regularly. |
In response to GateGuardian
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Yah but i dont want monsters to come back almost right when there killed
i want to make them wait so they cant gain alot of stats really quick |
In response to Greg
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Then go for about 5-10 minutes. Because the world will be empty for a long time with an hour delay.
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In response to Nadrew
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i am setting it at 10 minutes so that would be (3600)
Right? |
In response to Greg
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I got 6000 maybe my math is wrong.
10 ticks * 60 Seconds = 600 ticks/minute 600 ticks * 10 minutes = 6000 ticks/10 minutes nope it's right. :) |
In response to Evilkevkev
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See what i did was take one tenth of 36000 and of course that is 3600 but i am not sure if that is seconds or what so could a math wiz come out and help
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In response to Greg
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He already told you, 6000 ticks is ten minutes.
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Example: