ID:179660
Nov 23 2001, 7:15 pm
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i am using firekings battle system and i was wonder how i could make the monsters stay still until they see some one
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In response to Rcet
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The problem I'm having is when the monsters get to the player, they keep walking around the player and don't attack. Also when I try attacking, nothing happens.
proc checkarea() for (var/mob/M in oview(4)) if(M == null) return 0 if(M.chartype == "normal") walk_to(src,M,0,2) monstatk() spawn(30) checkarea() monstatk(var/mob/M as mob in oview(1)) walk(M,0) //tried to fix it but this did nothing. if(M == null) return 0 else var/atkroll = rand(1,20) + src.atkbonus world << "[atkroll] [M.AC]" if (atkroll >= M.AC) if (M.HP <= 0) return 0 else oview() << "[src] attacks [M]!" var/damage = src.damage oview() << "[damage] damage!" M.HP -= damage M.DeathCheck() else oview() << "[src]'s attack against [M] failed" |
In response to Evilkevkev
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Evilkevkev wrote:
The problem I'm having is when the monsters get to the player, they keep walking around the player and don't attack. Also when I try attacking, nothing happens. fixed |
In response to FIREking
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Well, the monster attacks me now, but I still can't attack it, and It won't stop moving.
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In response to Evilkevkev
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cuz it doesnt like you =P
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mob/monsters
typechar = "monster"
var
walkspeed
warspeed
New()
wander()
checkarea()
proc
wander()
walk_rand(src,walkspeed)
checkarea()
for(var/mob/M in oview(4))
if(M == null)
return 0
if(M.typechar == "normal")
walk_to(src,M,0,warspeed)
monsterattack()
spawn(30)
checkarea()
monsterattack(mob/M in oview(1))
if(M == null)
return 0
if(src.attack - M.defense > 0)
M.hp -= src.attack - M.defense
M.DeathCheck()
else
M << "[src.name] cannot hurt you, dont be alarmed!!"
You just take out the wander under New() and that should do it..
hope i helped
-Rcet