I have the reviving and teleporting to death and I've fixxed all that mostly by myslef however....I need help with something. When you get revived, how could you get at full health. In my game, you touch and star to go back to the world. When the die...they're like....0/299 but I want them to come back in full health.
Teleporter1
icon = 'Teleport.dmi'
icon_state = "1"
Teleporter1/Enter()
usr.Move(locate(1,1,1))
usr.MAXHP(Or something like that.)
Normally, they just go back to the start with -something HP and die right away. Can anyone help me?
-Sajai
ID:150197
Dec 1 2001, 8:07 am
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Dec 1 2001, 8:12 am
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It looks like you do have a Maxhp var so add this code:
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In response to Nadrew
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Nadrew wrote:
It looks like you do have a Maxhp var so add this code: > src.hp=src.Maxhp Teleporter1 icon = 'Teleport.dmi' icon_state = "1" Teleporter1/Enter() usr.Move(locate(1,1,1)) src.HP=src.MAXHP It says HP and MAXHP are bad vars when I'm 100% sure they're not. |
In response to Sajai
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Teleporter1 You need to learn how to use proper indentation. |
In response to Nadrew
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Nadrew wrote:
> Teleporter1 You need to learn how to use proper indentation. 89 errors....I fixed em all and now I have 57 errors....... |
In response to Sajai
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Make it a turf that was a snippet.
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In response to Nadrew
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Nadrew wrote:
Make it a turf that was a snippet. 191 errors and 3 warnings. This isn't wokring, Nadrew. Could you tell me the code the way I indented it before? |
In response to Sajai
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turf/teleporter And don't copy paste it. |
In response to Nadrew
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Nadrew wrote:
> turf/teleporter And don't copy paste it. Thanks! I got it but I had to change the M.HP=M.MAXHP to usr.HP=usr.MAXHP. Thanks Nadrew! |