Could i use the Missle() proc to make an object shoot straight in the users direction, until it hits a dense obj/mob? If not how would i do this?
thanks
ID:179519
Dec 11 2001, 3:48 pm
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In response to Deadron
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Deadron wrote:
missile() is a visual effect that won't actually "hit" anything or anything. I knew that Check out Spuzzum's s_missile library, which provides what you need. I searched all through S_missile, and it doesnt provide what I need Could you possibly give me a hint as to where in s_missile it is located I`ve tried s_move_along_dir but it neeeds a target |
In response to Pillsverry
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Pillsverry wrote:
I searched all through S_missile, and it doesnt provide what I need It does -- I'll leave it to you to use Spuzzum's tutorial for it to figure it out. (I'm pretty sure he has a nice little tutorial shooting game that uses it.) |
missile() is a visual effect that won't actually "hit" anything or anything.
Check out Spuzzum's s_missile library, which provides what you need.