ID:193467
 
Do you think Byond will ever support Bigger Icon sizes? I think 32 x 32 is kinda small...
It's a tile based system, and a tile is 32x32, so probably not.
Selderan wrote:
Do you think Byond will ever support Bigger Icon sizes? I think 32 x 32 is kinda small...

It already does. As a matter of fact I was just in a game (demo) made by Dragoon Buster that had multi tile mobs. It was very cool. What byond really needs is an easy way to link atoms together so that they automatically move at the same time. Right now a multi-tile mob moves kinda choppy in some situations.
In response to Ebonshadow
I think he meant single atom mobs, which I doubt will happen.
In response to Nadrew
Nadrew wrote:
I think he meant single atom mobs, which I doubt will happen.

I know but there is a very simple way around what he ment. My Movement lib has been capable of easily doing it for a long time. I am doing a little work on it to make it easier though. I've almost got the new version ready.
Selderan wrote:
Do you think Byond will ever support Bigger Icon sizes? I think 32 x 32 is kinda small...

Dantom has said they will expand this in the future.
In response to Deadron
Deadron wrote:
Selderan wrote:
Do you think Byond will ever support Bigger Icon sizes? I think 32 x 32 is kinda small...

Dantom has said they will expand this in the future.

I think it would be enough of them to make it so you can link to movable atoms so that they ALWAYS move at the exact same time. Currently, if you try to do multi-tiles and are lagging a bit, your head will come off and stuff.