Okay....this is what I have.....
var/mob/new_mob
var/choice1 = input("Do you want hair?") in list("Yes, longish","Yes, spiked","Yes, spiked with yellow on top.","No")
if(choice1 == "Yes, longish")
usr <<"Okay."
usr.overlays += 'Hairs.dmi'
if(choice1 == "Yes, spiked")
usr <<"Okay."
usr.overlays +=/obj/Hair2
if(choice1 == "Yes, spiked with yellow on top")
usr <<"Okay."
usr.overlays +=/obj/Hair3
if(choice1 == "No")
usr <<"Okay."
var/choice2 = input("Do you want a shirt?") in list("Yes, red","Yes, blue","Yes, white", "Yes, blue with yellowish colors", "No")
if(choice2 == "Yes, red")
usr <<"Okay."
usr.overlays += 'Shirt.dmi'
if(choice2 == "Yes, blue")
usr <<"Okay."
usr.overlays +=/obj/Shirt2
if(choice2 == "Yes, white")
usr <<"Okay."
usr.overlays +=/obj/Shirt3
if(choice2 == "Yes, blue with yellowish colors")
usr <<"Okay."
usr.overlays +=/obj/Shirt4
if(choice2 == "No")
usr <<"Okay."
var/choice3 = input("Do you want any Pants??") in list("Yes, regular","Yes, with white","Yes, red with white", "Yes, red with black", "No")
if(choice3 == "Yes, regular")
usr <<"Okay."
usr.overlays += 'Pants.dmi'
if(choice3 == "Yes, blue with white")
usr <<"Okay."
usr.overlays +=/obj/Pants2
if(choice3 == "Yes, red with white")
usr <<"Okay."
usr.overlays +=/obj/Pants3
if(choice3 == "Yes, red with black")
usr <<"Okay."
usr.overlays +=/obj/Pants4
if(choice3 == "No")
usr <<"Uhhh...kinda sick but okay."
usr <<"Have fun!"
new_mob = new/mob/Normal()
world << "\yellow [usr] has joined the quest for pride."
new_mob.loc = locate(1,1,1)
usr.loc = locate(1,1,1)
I need help with after you pick the choices, they overlay or just automaticly come on....like.........
if (choices = overlay = 'Normal.dmi')
Or something like that. If you get it, please help. :(
ID:149959
Jan 17 2002, 2:02 pm
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Jan 17 2002, 2:39 pm
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Just topping the message......
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In response to Sajai
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Just telling you you're now 90% less likely to get help.
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In response to Sajai
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Sajai wrote:
Just topping the message...... *sigh* dont do that dude, its not cool ~~~~dbz73~~~~ |
In response to Nadrew
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Nadrew wrote:
Just telling you you're now 90% less likely to get help. HA! I still got 10%!............. The End ;) Nah, I know it's stupid to top a message but I'm in a hurry. I might not get the computer tomorrow and I need the code within a hour. :( Sigh.... |
I have some state libraries that I could lend you if you still need them later that would make these things very easy to do -- I just need to get them working first! Stupid infinate loops. There's gotta be an infinate amount of them!
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Okay, I guess you guys don't get it. I'm not calling you stupid.
I ment to say was when you pick what you wanted, when the game starts (After the picking) you start with what you picked. I'm not sure how to do this and I've tried alot. Please, please help. Sajai |