1
2
Jan 27 2002, 5:45 pm
In response to Chrishero
|
|
You can't just tell it a map file to teleport to, you have to get the x,y,z cordinates to warp to, your TOWNSOMETHIN'.dmp has x,y,z's as well, so you need those too.
|
In response to FIREking
|
|
FIREking wrote:
Spelling isnt a big deal, i just thought i would let you know how to spell it correctly! =P Yes, that is "exactley" how "your" gonna want to spell it. |
In response to Chrishero
|
|
Chrishero wrote:
YES THANK YOU im not seeing how this works, because you are using multiple map files? I think the intention here is that everyone uses one map file, and has multiple layers. If you use multiple map files, it often gets complicated. I can see the multiple maps working for some situations, but for your specific situation, i believe that you would want just one map. Correct me if im wrong, but its not possible to specify which map you want to send an atom to, simply because its not designed to do that? I believe the only way to specify is if you have multiple maps, each with only 1 z layer, and you can switch between the maps by using a z layer according to the order of the maps in alphabetical order. example: you have map1.dmp you have map2.dmp map1 has 1 z layer map2 has 1 z layer map1 is refered to by z layer 1 map2 is refered to by z layer 2 am i correct on this? I believe so, sorry, i dont mean any confusion, i just wanted to point out that using multiple maps can get confusing, and isnt necessary because you are given the great feature of multiple z layers in one map file. FIREking |
In response to Vortezz
|
|
Vortezz wrote:
FIREking wrote: i dont mean any harm here, but im just wondering why you are beating around the bush with quotated words? Just come right out and say what you mean! FIREking |
In response to FIREking
|
|
Almost, you have your z levels confused:
map1 now has z level 2, and map2 has z level 1. |
In response to FIREking
|
|
FIREking wrote:
Just come right out and say what you mean! Okay. I am mocking how you are so caught up about other people's spelling and punctuation, though you don't seem to think about yours. No harm meant, just poking a bit of fun ;) |
In response to Vortezz
|
|
Vortezz wrote:
FIREking wrote: Yes, i understand that I am not the most perfect speller in the world, and the sentence that you are reading right now isnt even correct at all. But in a gaming world, i think that the designer should at least know how to spell the word Teleport! And btw, No harm recieved, I appreciate people pointing out my mistakes, as it will improve me when i take the initiative to do so. FIREking |
In response to FIREking
|
|
i != I the way you're using it, sorry had to do it.
|
In response to Nadrew
|
|
maybe at the begging of the post, i should post this:
" i " = I "i" = i "I" = I just to clear up the confusion! But then again, I havent even capitalized the beggining of the first two sentences in this post, and I started this sentence with a conjunction(But). Also, I didnt use my apostrophy in the word haven't. FIREking |
In response to FIREking
|
|
If this has gone unanswered, heres my take on how to warp to other maps and Z levels.
Since the compiler stacks all the maps up into one big one, and complicates warping to a Z level by number I would suggest having an object on each Z level with a special keyword that you can warp to. Heres an example (untested) obj/Z_Warp Hope that helps. Alathon |
In response to SSJ4_Gohan_Majin
|
|
turf/door Legend Bold text = Your wrong here... Also the code you did is incorrect too, it will cause problems. To actually make that work to perfection you would need to have it like this: turf/door There you go Chrishero, that should work correctly for you. Lee |
In response to Nadrew
|
|
So it assigns them z-layers in the order they appear? The highest map (least alphabetically) would get the highest z layer and it would just go down the list and assign each a z layer?
What if: map1 has 1 z layer map2 has 4 z layers Will map1 be z-layer 5? And will map2 get assigned z-layers 1-4? This could be something worth while to me because the game I'm working on has many z-layers and it would be helpful to have 2 sizes of maps. |
In response to English
|
|
You can't have 2 sizes of maps, all maps resize to the largest map.
|
In response to Nadrew
|
|
Ah, nevermind then.
|
In response to Mellifluous
|
|
Nadrew already pointed out that his indentation was bad, I'm sure he saw his mistake and learned what he has done wrong.
FIREking |
1
2