ID:149889
 
When using startup() to begin a new instance of a game, what determines where the instance is hosted. Is it automatically hosted on the same server as the original, or is there a way to send the new instance to another clients system?

(This is a little tough to test on one system)

flick()
When using startup() to begin a new instance of a game, what determines where the instance is hosted. Is it automatically hosted on the same server as the original, or is there a way to send the new instance to another clients system?

startup() always runs a new copy of Dream Daemon on the server's computer.
In response to Spuzzum
sigh, oh well...
Back to beating my head against the wall.

Thanks