I'm very much a newbie when it comes to creating sound files for a game. Can anyone point me to a tutorial for creating simple sound files. Does Win2K have built in utilities that will do the trick, or do I need some additional software? Any advice would be appreciated.
There are three sounds in particular i need for my current game:
1 - a yawn
2 - a bell (ie. "ding!")
3 - some background music appropriate for a French medieval atmosphere
If you know where I can get these particular sound files already made, please let me know!
ID:179156
Feb 10 2002, 9:49 pm
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Feb 10 2002, 9:59 pm
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Excellent pun!
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dramstud wrote:
I'm very much a newbie when it comes to creating sound files for a game. Can anyone point me to a tutorial for creating simple sound files. Does Win2K have built in utilities that will do the trick, or do I need some additional software? Any advice would be appreciated. For SFX I recommend Goldwave, a great shareware sound editor. Download it at www.goldwave.com. Then you'll need a microphone, perferable one that got some frequency response. There should be some alright microphones for $10-$20. I recommend against the ultra-cheap ones that comes with the computer. The sound is just too bad. Oops! I'm late. I'll be back later with more tips. /Andreas |
In response to Lesbian Assassin
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Lesbian Assassin wrote:
Excellent pun! Do I even wanna know? I just use my microphone and Acoustica, With that I can make e sound different! :p |
In response to Pillsverry
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I play real instruments so... :P
LJR |
In response to Gazoot
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Goldwave looks good for sound effects (.wav), but it doesn't appear to handle music (.mid files). How can I create .mid files? (ie. from a CD or from downloaded mp3 files)
Gazoot wrote: dramstud wrote: |
In response to Dramstud
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dramstud wrote:
Goldwave looks good for sound effects (.wav), but it doesn't appear to handle music (.mid files). How can I create .mid files? (ie. from a CD or from downloaded mp3 files) Simply: you can't. The reason behind this is that mp3, wave, and CD audio are all digital copies of the waveform that produces that sound. MIDI is entirely different--it's a sequence of note definitions sorta like "play middle C on piano for 1 second". You can convert from MIDI to wave, but you can't do it the other way around (practically). If you get the sheet music for what you want, there are bunches of programs that you can use it enter it in as MIDI. -AbyssDragon |
In response to AbyssDragon
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Yep, what he said. And if you're not musically inclined enough to make your own MIDI files, you have a couple of choices:
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In response to Air Mapster
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In response to AbyssDragon
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Thanks for the info. I'll see if I can get his permission to use some of these.
I was wondering if it is easy to combine .mid files into a longer .mid. Alternatively, is there an easy way to set up a listing of .mid files (rather than just 1) to play when a mod enters an area (usr << sound(blah.mid,1) )? AbyssDragon wrote:
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In response to Gazoot
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Gazoot wrote:
Then you'll need a microphone, perferable one that got some frequency response. There should be some alright microphones for $10-$20. I recommend against the ultra-cheap ones that comes with the computer. The sound is just too bad. Any advice on where to get one of these alright microphones? I'd really like to get one today (ie. no mail order), as I'm just about ready to release my game. However, if places like Best Buy and Fry's are going to rip me off, or only have inferior microphones, I can wait another day or two. |