I've been trying to make my verb get delayed, and now I've got a way that half works. It will delay but if you relog it's next_action_time stays at the old world.time which is however many times I attacked + 6.
mob/verb/Attack(mob/M as mob in oview(1))
if(world.time>=next_action_time)
next_action_time = world.time+ 6
else
return 0
How do I make it so when the user logs out the next_action_time is reset?
ID:149828
Feb 11 2002, 1:50 pm
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In response to ACWraith
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If I make it a tmp it doesn't delay them then.
mob/verb/Attack(mob/M as mob in oview(1)) var/NPCDamage = usr.Strength+usr.Weapon var/tmp next_action_time if(world.time>=next_action_time) next_action_time = world.time+ 6 else return 0 That's what you meant, right? |
In response to Switch
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Actually, I think I gave the example. Don't do it inside the function. Keep it as a mob variable, but make it temporary.
mob/var/tmp/next_action_time PS: You are returning false when the attack fails. Shouldn't you also be returning true when it works? |
[snip]
Either use the mob's Logout(), the mob's Login(), or just make next_action_time tmp. I'd make it tmp because chances are you don't care about saving it. (Something like mob/var/tmp/next_action_time = 0 as num.)