Feb 23 2002, 6:24 am
In response to Shadowdarke
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He'll see what BYOND can really do in the 3D department soon ;)
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In response to Geo
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Geo wrote:
oh, I thought the big problem was the lack of graphics, and how it is allmost always tile-based and you have to code-attach together mobs and no option to make 3d games and also the annyoing hub interface with the chat/browser and the panel to the right usually used to talk. Oh man, I just hate it when you have to do things in code! What kind of crummy programming language makes you code things?! |
In response to Geo
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That's not a problem, it's a feature :oP If you don't want it, don't use it.
Don't get an alarm clock if you don't like the alarm, for example... |
In response to Nadrew
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Nadrew wrote:
He'll see what BYOND can really do in the 3D department soon ;) I've seen what u speak of! :) LJR |
I think BYOND has some brilliant games, many of which have eaten up hours and days of my time while I should have been doing work, but you are right that there isn't a large variety of "big" or epic games. As much as I would love to have it ready for BYOND's public release, I don't expect my own Cerulea to be ready for years yet. It would be nifty to someday have some huge flagship-type games for BYOND, but I wouldn't say we're lacking for great games now... just big ones.
Z |
In response to LordJR
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You have?
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In response to Zilal
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Zilal wrote:
I think BYOND has some brilliant games, many of which have eaten up hours and days of my time while I should have been doing work, but you are right that there isn't a large variety of "big" or epic games. As much as I would love to have it ready for BYOND's public release, I don't expect my own Cerulea to be ready for years yet. It would be nifty to someday have some huge flagship-type games for BYOND, but I wouldn't say we're lacking for great games now... just big ones. Well all that is about to change!!! With Kemet you will have an Epic RPG. I'm just trying to work on it as much as I can before Daggerfall's Elder scrolls: Morrowind gets released for the Xbox this spring. Then I'm sure my game will suffer somewhat, but I'll keep to a schedule of working so many hours on it per week. And setting objective for myself to be reached each week/month. You know like a virus, the killer of a good game is other good games. LJR |
In response to LordJR
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Just out of curiosity, do you go up to random passersby on the street and tell them about Kemet, too?
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In response to JordanUl
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The Big Problem With BYOND is people complaining all the time and no constructive critism >:|.
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In response to Creatures Of The Night
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Creatures Of The Night wrote:
The Big Problem With BYOND is people complaining all the time and no constructive critism >:|. Speaking of the wrong place on the right thread... ;-) I do agree, though. But, I find Foomer's complaints to be constructive criticism. After all, he's not complaining about BYOND, but rather about the lack of developers creating games with a big enough world to make exploration a daunting task. |
In response to Leftley
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Leftley wrote:
Just out of curiosity, do you go up to random passersby on the street and tell them about Kemet, too? Something like that.. anyone I talk to I mention it if the conversation leans towards games.. I'm also from the Musician Industry, and there u learn by nature and just living the business to promote, promote, promote yourself like a fool.. so I advertise and promote my other others as a carry over from that lifestyle.. if u really plan to get ahead its not a bad method to learn. But if ur just the lazy hobbiest taking his time and could care less, then it need not apply. Business where only the serious survive. LJR |
In response to Leftley
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Leftley wrote:
Geo wrote: I know man, what people would have to make you code a game all by finger?! Further more, you start thinking codeing is your job and tell everyone "I need a vacation from my codeing job!" and that everyone steals your hard-earned code. It's not fair to have to code in a programming language, isn't it? |
In response to Foomer
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Foomer wrote:
That's not a problem, it's a feature :oP If you don't want it, don't use it. Sure, I'll switch to C++ instead. *takes out the cd and starts installing* |
In response to Shadowdarke
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the lack of graphics Focus your attention on the "up to" part. I actually am hoping for a full screen mode, or changing the screen a little. and you have to code-attach together mobs I knew I'd see this one coming. It was a major change when switching from Click and Create to BYOND, and I greatly enjoyed their ability to set the exact hieght and width of a graphic. Now, You really cant do all that well when you want a boss's arms (lets take a gaint zombie stuck in a pit of hell) to outstrech it's arms and hit others. no option to make 3d games So how do you do it? the annyoing hub interface with the chat/browser No, I meant it uusually takes away the feel of any game I have made, no matter what color it is changed. Sure I wouldn't mind having a banner or something for it, but I would like the option to edit or move the hub, like have the screen to the right and hub to the left, or the hud to the top or bottom or arranged differantly, maybe even graphics on the hub, like a program skin. the panel to the right usually used to talk. I know, but it is just a plain little box. I would like more customability, the panel doesn't do much, only for chat, sure you can change the chat, but then the box will linger, only displaying information like "you just defeated the final wave!". I must concede that no one will be writing a 360 degree 3 axis first person shooter with BYOND, but anyone who sees limits in BYOND that don't exist probably couldn't write it in C++ either. Be imaginative and find creative ways to overcome the percieved limits. And take 3 to 5 years from your life and spend it infront of a computer just to understand how to make a decent artificial intelligence system for byond! |
In response to Geo
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I knew I'd see this one coming. It was a major change when switching from Click and Create to BYOND, and I greatly enjoyed their ability to set the exact hieght and width of a graphic. Now, You really cant do all that well when you want a boss's arms (lets take a gaint zombie stuck in a pit of hell) to outstrech it's arms and hit others. Best to keep in mind, while BYOND has advanced to the point of being it's own programming language, it was still originally designed to be an easy way to create your own MUD. Most MUDs out there don't have (graphical) giant zombies that'll stretch out their arms to attack you. If you look at BYOND from the viewpoint of someone who's interested in designing a room-based world but who isn't a C++ wizard, BYOND is awesome! |
In response to LordJR
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Well all that is about to change!!! With Kemet you will have an Epic RPG. I'm just trying to work on it as much as I can before Daggerfall's Elder scrolls: Morrowind gets released for the Xbox this spring. Then I'm sure my game will suffer somewhat, but I'll keep to a schedule of working so many hours on it per week. And setting objective for myself to be reached each week/month. You know like a virus, the killer of a good game is other good games. Well, I actually dont have anything bad to say about that game..... dang...... and I was really hoping to say something along the lines of "That was really boring", but I guess I was wrong. When you do get near a completion stage, may I add a request? FULL CHARACTER ROLEPLAYING! I beleive BYOND is lacking this. Decide on their personality/history/particular events in life that has happened to them, anything such as if they have a grudge against people from a certain city. I cannot stress how this would make allot of games so much better. If your game was set in another time period (the one it's at is pretty good too), and added in character roleplaying, then that would be the game I was always hoping to make, well with three dimensional graphics of course. I would like to help out in some way (although I doubt I can be of much help) only because it is like the game I never completed. |
In response to Geo
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Geo wrote:
[snip] When you do get near a completion stage, may I add a request? FULL CHARACTER ROLEPLAYING! I beleive BYOND is lacking this. Decide on their personality/history/particular events in life that has happened to them, anything such as if they have a grudge against people from a certain city. I cannot stress how this would make allot of games so much better.[snip] More choices at creation or cute little essays by players are no substitute for dynamic roleplaying. Players have to act. There is no quick fix. I cannot stress how much blind faith in one will make a lot of games so much worse. ;) [link] and its replies speak on some of this. |
In response to Geo
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Yes, most of us would love to have more control over the look of the client. I don't see it as a major problem though. If you develop good solid game play now, the graphics are just icing on the cake that you can add when Dantom gets around to implimenting the various client customizations. If you can't develop a strong base for your game, then all the pretty graphics in the world won't make it worth playing.
Geo wrote: Be imaginative and find creative ways to overcome the percieved limits. After you play around with a few languages, you'll realize that the techniques you use in one work in the others. The syntax changes, but the concepts remain the same. If you develop an AI system in BYOND, it can easily be ported to any number of object oriented languages. The bubble sort algorithm hasn't changed in 30 years and I still use it in my BYOND creations. |
In response to Geo
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Geo wrote:
Foomer wrote: Compare the time it takes to create an environment with a walking mobile, and a stationary camera view overhead in C++ to the time it takes in BYOND. I can do it in DM in mayby 8 minutes, if I purposely go faster than I usually do. Alathon |
In response to Shadowdarke
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Shadowdarke wrote:
After you play around with a few languages, you'll realize that the techniques you use in one work in the others. The syntax changes, but the concepts remain the same. If you develop an AI system in BYOND, it can easily be ported to any number of object oriented languages. The bubble sort algorithm hasn't changed in 30 years and I still use it in my BYOND creations. Exactly. Moving from C to BYOND for me was rather painless for me, because of the similarity in the languages. I've seen people port games from basic to C++, and I've taken a lot of things that are in my text MUD from one that I was programming at in C(It's quite amazing how much shorter it is in BYOND.) Too bad MUD's never really seem to have a great AI, or I would certainly have snatched one from there and worked with that, or atleast learned from it. I am still trying to port over a hunt pathing file(monster choosing smart paths to get to you through several rooms(100+)). Alathon |