I've noticed a trend lately with my game. Everyone is complaining about how hard it is. Well what do you expect!?? I think DBZ like games that are currently on Byond have gotten many to used to starting out with stuff, and powers that makes it too easy to just level up and start making levels, mostly through combat. Well I intended for Kemet to hard, and not a walk in the park on your 1st try. But its always rewarding to those who really play the game and get into. Thats why things cost the way they do, also you need to play Kemet more than once or twice to see everything and use even 1/4 the items in the game. Also keep in find even though i add in some fantasy items into the game for good gameplay, I also try to balance it out with reality. If you were to live the life back then say 5000B.C. life was not easy like we have it today. This is your change to walk around a world and see just how hard it is to get ahead and make a name for yourself in ancient times.
LJR
ID:193229
Feb 27 2002, 11:22 pm
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Feb 28 2002, 12:05 am
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I love tearing rats apart with my bare hands :)
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LordJR wrote:
I've noticed a trend lately with my game. Everyone is complaining about how hard it is. Well what do you expect!?? I think DBZ like games that are currently on Byond have gotten many to used to starting out with stuff, and powers that makes it too easy to just level up and start making levels, mostly through combat. Well I intended for Kemet to hard, and not a walk in the park on your 1st try. But its always rewarding to those who really play the game and get into. Thats why things cost the way they do, also you need to play Kemet more than once or twice to see everything and use even 1/4 the items in the game. Also keep in find even though i add in some fantasy items into the game for good gameplay, I also try to balance it out with reality. If you were to live the life back then say 5000B.C. life was not easy like we have it today. This is your change to walk around a world and see just how hard it is to get ahead and make a name for yourself in ancient times. I totally agree with you here mate ^_^ I know I havent played much of your game but I did test it for you with some other people aswell and we all gave feedback to you making it better for you so you know that your work is going well. The point I am going to make though is that your game is great, it plays perfectly well and its like a real-time RPG which is where the DBZ type of games lack in. All the DBZ games and what not are all mainly about punching a "P-Bag" and getting powerful so you can destroy any other person on the game. Plus this makes a downfall in the game. Games are not only meant for gaining power and what not. Your meant to explore, find, and search for things. Like you do in Kemet ^_^ (If I am babbling on about crap its because I am in College and I am very tired right now...ugh...) Anyway, I hope you get what I meant there lol Lee |
Personally I doubt the swath of existing DBZ games has anything to do with it. I think the trouble is the DBZers themselves: They have the sort of mentality that's put off by anything less than instant gratification. They don't want to play a game for the game's sake; they want to level up so they can "own" the game and beat up on other players at will. (Sure, not all are motivated by the thought of destroying lesser players, but they all want to be up to the level where they could if they wanted to.)
Although complaints like "this is too hard" may sometimes be legitimate, I'd say such a complaint from the Goku-idolizing crowd is superficial and meaningless. If your game is structured in a way so that there are always things to do even while you're at a fairly low level (or however you handle such things in Kemet), then even if leveling is "hard" you will have at least made a game that holds players' interest. (This, incidentally, is my still-biggest complaint with DWO; some enemies are pretty much undefeatable if you don't "party up", so you reach a certain point in the game where the only thing to do is to keep fighting monsters to try to go up a few levels.) Lummox JR |
In response to Lummox JR
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Lummox JR wrote:
(This, incidentally, is my still-biggest complaint with DWO; some enemies are pretty much undefeatable if you don't "party up", so you reach a certain point in the game where the only thing to do is to keep fighting monsters to try to go up a few levels.) Some I've added in my game is if you have trained in a skill then you have knowledge enough to apply it and just by using some skills you increase them, so its not neccesary to go the other route of paying to learn them, but that option is there too, to a point. Also like Melee/Combat skill, the more fighting you do in my game, over a long period of time this alone will increase that skill. I have left out over character leveling in Kemet on purpose, I've replaced it with a system of skill levels instead. This causes the character to excel in some places and lack in others making up a complex matrix of knowledge which it can apply to the game world, opposed to just being a Level 40 Fighter who can do anything. LJR |
In response to LordJR
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LordJR wrote:
Some I've added in my game is if you have trained in a skill then you have knowledge enough to apply it and just by using some skills you increase them, so its not neccesary to go the other route of paying to learn them, but that option is there too, to a point. Also like Melee/Combat skill, the more fighting you do in my game, over a long period of time this alone will increase that skill. I have left out over character leveling in Kemet on purpose, I've replaced it with a system of skill levels instead. This causes the character to excel in some places and lack in others making up a complex matrix of knowledge which it can apply to the game world, opposed to just being a Level 40 Fighter who can do anything. Thank goodness! Finally someone takes an intelligent approach to RPG design. "Leveling" RPGs can be fun, but they become little more than a cheap thrill once the novelty wears off; either monsters get progressively nastier, or the player becomes all but invincible. Lummox JR |
In response to Lummox JR
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I've also added in the need to Use-it or Lose-it in my game. Though I haven't coded in the world tick which will decress a skill if not used in an certain amount of time, I plan to have that in my game, so skills not used decrese over time, to the point where you have a 1 skill level as basic knowledge as where to pick up from, but you loose the abilities to do certain things you may of been able to do before if your skill levels drop low enough. If you just run around the game spamming after building up a nice character, then sooner or later you'll be a character sitting all 1s on your skills. You can be a Bard of all trades, but excel at nothing if you like in my game.
LJR |
Well, as you probably undoubtedly know, I avoid DBZ games like the plague, and I hate games that hand out power on a silver platter.
But, in your game, I find that the problems I face aren't due to the difficulty of the game, but rather, due to the decided lack of any documentation -- or even simple suggestions -- on what you should do once you start out. Not only that, but if you're just starting out, there is very little you can do until you get gold. As you've explained before, yes, of course there are many ways to get gold. But, you didn't mention that all of those ways of getting gold require gold in the first place. Eg. killing monsters to get gold requires you to have money to buy a weapon to be capable of attacking monsters without being chopped to bits. Setting up trade routes requires you to have money to buy things to trade. And so on. I'm not trying to be offensive or anything, but that's my opinion. The game isn't hard, it's just obscure. |
Its ok to have DBZ Games on the HUB(SOME).But theres too much.Especially the stupid copys of GENISES.I would like to see more non-dbz games on the HUB.
DBZ is taking over the HUB right now. -Non-PC |
In response to Non-PC
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Its ok to have DBZ Games on the HUB(SOME).But theres too much.Especially the stupid copys of GENISES.I would like to see more non-dbz games on the HUB. True, but you're about two years too late. I was saying that two years ago. ;-) |
In response to Spuzzum
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Not only that, but if you're just starting out, there is very little you can do until you get gold. As you've explained before, yes, of course there are many ways to get gold. But, you didn't mention that all of those ways of getting gold require gold in the first place. Eg. killing monsters to get gold requires you to have money to buy a weapon to be capable of attacking monsters without being chopped to bits.- WrongO!!! Check again Besides whats the point of a game?? Huh??? You log in and there is every thing you need to win?? I might as well equip you will maxed stats and a the best weapon. Explore damn you!! Exlpore!!!!!!!! <--- said jokingly ;) Setting up trade routes requires you to have money to buy things to trade. And so on. - And let me guess?? You never found the man in the green robe who will give u gold just for finding him?? I'm not trying to be offensive or anything, but that's my opinion. The game isn't hard, it's just obscure. And have u got ur citizenship in Kemet? Or do u remain an immigrant?? Because this is how I rate if how serious I take you in the game as the creator. Immigrant - I'll help you out as your new if I'm online, will even play with you with one of my Non-GM characters to explore together. But anything you say normally means you just haven't played the game long enough or explored enough. Citizenship - Here I'll listen to what you say because you've taken the time to at least play the game long enough to earn your 1st social status in the game. Its not easy unless someone just gives you 100gp. But what you have to say at this point is normally more valid. A Profession/Job - At this level I'll take notes on what you have to say, and try to clear them up. A few but not many people have reached this level in the game. Mainly because it takes close to a week or more of playing Kemet daily to get to this level. If this is too much for you, then Kemet may be too much of a challenge for you. But anyone at this level normally have very valid things to say about the game. LJR |
In response to Leftley
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Leftley wrote:
hey d00d i tryed playing ur game but i cudn't find n e pbags how d u lvl? Hey mon, in my game.. Everything is a punch'in bag essa! You gots to set your lil Bump mode to Attack like that mon. and just whack, whacky'd Whacky ratta tat tat. Like that man. And you know what essa? Your melee skill will increase over time the more things you fight! LJR *Happening now* Skills that increase through real world use! Brought to you by Kemet- an Ancient Egyptian RPG, get a life... in Ancient Egypt, play Kemet! |
In response to LordJR
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You do realize that there are several types of gamers, and only one of those types likes to explore...
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Yes. when I hosted DrugCraft for the first few times, most the people who entered didn't understand it at all. They are so used to BYOND games being DBZ that they have them steriotyped like this:
They all have attack verbs They all have pbags It is always an RPG It is always an overhead view type game (remember when Lexy had her side scrolling miner game) Much more... The point is, they have BYOND games steriotyped, which is something we don't need. If people get the idea that all BYOND games are the same, they will get bored with BYOND much faster. This is why I never liked RPG Maker. All the games made with this system came out alike. Now people are getting used to this happening at BYOND. In fact, Im beginning to think people think that BYOND is a system like RPG Maker. Coming to the forum and asking for "The CODE for..." as if its not even a programming language. They think BYOND is a premade game in which you can put your own "codes" in. |
In response to Foomer
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Foomer wrote:
You do realize that there are several types of gamers, and only one of those types likes to explore... Yes I do, and I'm here to break the others of the nasty habit of attack, attack, attack, look at me, I'm king of the world condition. :P LJR |
In response to LordJR
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Only one of those types likes to use attack verbs :oP
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In response to LordJR
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WrongO!!! Check again Yes, I did, but the crocodiles chop me to bits. I'm not trying to be offensive or anything, but that's my opinion. The game isn't hard, it's just obscure. Obscurity again. How do you get your citizenship? How do you do this? How do you do that? If you don't make it obvious to anyone playing the game, they get bored and leave. I got bored and left. |
In response to Spuzzum
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Well I document all the tools you need to explore and get around in the game. If you'd turn your Bump Mode to Talk and then talk to the NPCs which I know from your statements you haven't they would guide you and tell what what there is to do in the game. But I guess your just more concerned with running out like a DBZer and chopping things to bit, than to try and have a conversation with a few of the locals which are there for a purpose. My game IS an RPG, not just a Hack'n'Slash :P
LJR |
In response to LordJR
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LordJR wrote:
Well I document all the tools you need to explore and get around in the game. If you'd turn your Bump Mode to Talk and then talk to the NPCs which I know from your statements you haven't they would guide you and tell what what there is to do in the game. But I guess your just more concerned with running out like a DBZer and chopping things to bit, than to try and have a conversation with a few of the locals which are there for a purpose. My game IS an RPG, not just a Hack'n'Slash :P I believe Spuzzum's point is this, and I definately agree with it. You get plopped into this world, you know nothing about. You are told to get citizenship. What will citizenship help you? you dont know. How do you acquire citizenship? You don't know. As much as ignorance can be bliss in an RPG, it can also be too much. A new player logs in and sees this: a complete lack of documentation. A lot of people, not just the hack and slash community, want SOME kind of documentation to atleast point them in the right direction of where to start out. Lack of that very basic documentation is utterly, utterly discouraging. Once BYOND has its public release, you will find not just a bunch of hack and slash, but also a bunch of roleplayers. There are the roleplaying extremists, which will find this extremely delightful. Then there are the roleplaying norms, who love to roleplay but would like some insight into what their doing and why their doing it. I quit your game for the exact same reason Spuzzum did, complete lack of information on anything at all. I must also caution you about the skill decay. As much as realism can be good in a roleplaying game, it can also destroy it. Skill decay can be nothing but an annoying feature, forcing people to skill bot to keep up their skills at a decent level. I have personal experience with this, and the results were not very pleasant at all(This was with a MUD, and a community which has a much larger base of Roleplayers (if you know where to look). Over half the players quit after skill decay was in, simply because all it did was take away from the roleplaying.) Alathon |