![]() Mar 1 2002, 8:51 pm
In response to Spuzzum
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spuzzum I think that that is the best thing you have said through this entire topic. the bottom line is DBZ is making everyone believe that there are no more features except building up stats and becoming stronger so that you can kill frieza or whoever, byond is about games without limits! it is about going BYOND the limits set by those who just made a really great game! if kemet is hard, just go play some game where you can vent on some pbags. enough said...
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ARE YOU CRAZY! all my life I have been waiting for a game that mimicks life. what more can you ask for. it's life, without responsibilities and penalties... its just a game.
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I suppose that depends on what aspect of Kemet you were talking about, the good side of it being open ended (good) or the down side of it being hard to get started in (bad).
Yes, open-endedness is good. FoomerMUD is like that too. |
MUDs are MUDs and since when was having things handed to you on a silver platter any fun. i have not played the game so I don't know how hard it is. but I love the concept enough to work my way through it.
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Everyone is talking like games must either be hard to they're pathetically easy. There is a thing called balance, which is what every game needs. Most DBZ games are in the pathetically-easy category, while people tend to think Kemet shifts into the overly-hard category. You really should play the game if you're going to defend it though.
I suppose a large part of the problem with Kemet, as LJR has said, is that most of it isn't finished yet. |
you are right foomer. I will cease to defend Kemet until I play it. However, I would like all who believe Kemet is too hard to do themselves this favor... make it better. You make a game that gives you the possibilities Kemet does and then make it better. Then people will complain about your game not having enough pbags and the guy at the shop is asking for some sort of currency: but in DBZ they give you the stuff you want! you will never escape the DBZers. foomer I assume you are not a hack'n'slash DBZer(although you may like to occasionaly destroy your gaming senses in one of those all too familiar settings) but perhaps you are just not getting the jist of the game itself. but again I have not played it, I just find it hard to believe that some people understand the game and some say it isn't possible.
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Foomer wrote:
And if you make it too obvious, it becomes very easy. I take your meaning and most others for too hard, as pure laziness. Something I care not to entertain.. If your up to a chanllenge on the other hand, and want to have lots of fun once you give it a try then it will be rewarding. LJR |
It might be a bad merge of two different player types. Some people like challenging games, other people like creative games. In MUDs, there are powerlevelers and roleplayers.
Powerlevelers are the people who like challenge. They like to make things harder and harder until they've defeated the most powerful dragon, destroyed the greatest starship, and hacked the most difficult computer systems...depending on the MUD. Roleplayers like to have a story going, they like to be part of the story and like to interact with their world. These are the creative gamers. Most games where you have to slay a few dragons before you're allowed to roleplay don't turn out very well. They end up drawing one crowd or the other, not both. While Kemet has good intentions towards the roleplay crowd by providing a lot of options for people to interact with the world, it also makes it difficult to get started, thus appealing to the challenge-loving crowd, but not the creative crowd. Of course, the people we tend to use the word "DBZer" to describe don't quit fit in either class. They don't like challenge, and they're not in the least bit creative, which is why most BYONDers don't like them and would prefer to have them gone :oP |
Sigh, I was planning on avoiding this topic, but it seems that LordJR's misinterpretation of my foibles precedes me.
So, I'll nitpick everything in detail, as my normal strategy for being annoyed with wrong information stands. As a standard disclaimer, if I sound snide, it's because I'm annoyed, not because I mean offense. Anything you read here is impersonal -- I'm addressing it in general unless specifically mentioned otherwise. Canar wrote: spuzzum I think that that is the best thing you have said through this entire topic. I thought so too, but not for the same reasons you think of. the bottom line is DBZ is making everyone believe that there are no more features except building up stats and becoming stronger so that you can kill frieza or whoever, byond is about games without limits! it is about going BYOND the limits set by those who just made a really great game! I agree. I create games without limits, and like games that don't have limits as well. I despise DBZ, and all that the games stand for. Games aren't just clickfests, they're things where you try to achieve an objective. That objective can either be a competitive one -- trying to be the best -- or a personal one -- trying to do this and that to make myself feel good. An objective can also be either an objective you set yourself, or an objective that the game prods you towards or hints at. The keyword there is "hints at". The only way you can get any sense of direction in Kemet is by poring through a huge manual, which seems more mathematical than artistic. You read a manual not only to learn how to play, but also to learn what benefits you get from playing. The game itself provides no hints as to what you should do first. Documentation and the game, as I've established, are two very different things, mind you -- the documentation provides information, but that's not the same as having the game provide information. Unlike documentation, a game is interactive. Speaking of interactivity, though, the interface in the game seems geared towards making gathering information difficult at times, too -- let's not forget that without that precious Thothian reading skill, you can't even read the vast majority of the signs. Unless you're prescient enough to pick Thoth first, you're going to be confused right from the get-go. My point is, that the game has lots of potential, but to fully realise that potential you need to make people aware of it, inside the game as well as inside the documentation. A guided tutorial would serve Kemet well, as would a few simple hints that someone near the entrance to the game could give you straight away. As experience has taught me, you need to put casual references to both the documentation and the game, in both the documentation and the game. One cannot contain everything -- they need to overlap. Casually dropping hints here and there would work wonders. Believe me, with dozens of games under my belt -- many of which being practically incapable of being finished due to a lack of foresight -- I can understand when something is wrong. Kemet is making mistakes, just like I've made mistakes before. I want LordJR to fix his mistakes and make the experience better for everyone -- all of BYOND benefits when a game is actually planned out in detail; Kemet can become that, but in my admittedly unhumble opinion, it isn't yet. All in all, I want Kemet to succeed. (Snideness of the GM aside, even.) if kemet is hard, just go play some game where you can vent on some pbags. enough said... No, I'd rather not. Please read my other posts on this thread in detail -- you'll find that I don't find Kemet hard at all; rather, I find it obscure. And that's aside from the fact that I find the concept behind "pbags" more offensive than swearing. |
how about this... we invent a code so that all DBZers who come into a non-dbz game and complain get turned into a pbag for all BYONDers to have their way with.
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Canar wrote:
we invent a codePfft. How about we write some code that does this, instad? Anyway, I simply have a nice big long list (it's getting quite long) of keys that annoy me. And they're banned from every game I make. Works for me, and it's more fun than seeing them turned into a whiny inanimate object. Odds are, they'll call me gay and start trying to spam. --Tarmas. |
True. It is nice.. but I rely on something a little better. You start with ten social points. The more you do social things and stay around online, you'll raise your maximum social points. You can't chat more chars than your social points, and they're deducted when you use them.. er.. if you get that.
Basically, only old people get to spam. And even then, there's a max of 1000 chars. --Tarmas. |
That reminds me of chat rooms...and that reminds me of Xooxer's secret...thingy....and that reminds me of something Xooxer's secret...thingy....inspired me to do....now I've got the desire to work on it....but it must be run through FoomerMUD....so I must work on FoomerMUD...but it's late....need sleep...must...not...work...on...FoomerMUD.......
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Tarmas wrote:
True. It is nice.. but I rely on something a little better. You start with ten social points. The more you do social things and stay around online, you'll raise your maximum social points. You can't chat more chars than your social points, and they're deducted when you use them.. er.. if you get that. Er... you're saying that when you start out, you can only use expressions less than 10 characters in length? I'm confused. |
I'm assuming he means you can only say 10 things :oP But there is a max limit of 1000 characters for anything you say.
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Foomer wrote:
I suppose that depends on what aspect of Kemet you were talking about, the good side of it being open ended (good) or the down side of it being hard to get started in (bad). Then answer me this, the same damn question I get from everyone who enters my game well half of them.... "How do you play this game??" It being open ended and all, what is the correct answer to this question? LJR |
Nope. I mean that the first thing you say can only be ten characters long. Then you have to wait about a minute for your now fifteen social points to regen. Keep chatting, and you'll end up with a decent amount.. The social point max is 1000 chars, though.
--Tarmas. |