i want to make it so that an object gives you certain verbs but only when a certain variable is true...
for instance I want to be able to Slash() with a sword and that looks like this...
obj/Sword
verb
Slash()
//slash code here
then I want it so that when the character gains so much experience he can use a new attack. I have the exp var defined I just need to know how I make it where the verb only appears in the menu when the exp is so much.
ID:149717
Mar 2 2002, 12:20 am
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In response to Rcet
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i tried that long before i posted here. i would get a runtime error or a compilation error when I tried to create the verb after the certain var was achieved...
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In response to Canar
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It may not be very pretty but you can just add and remove the verbs manually like this:
obj/Sword/proc Slash() set src in usr //attack code Super_Slash() set src in usr //attack code Super_Duper_Slash() set src in usr //attack code Attack_Check() var/mob/M = loc if(M.exp > 500 && M.exp < 1000) verbs -= /obj/Sword/proc/Slash //remove old attack verbs += /obj/Sword/proc/Super_Slash //add new attack else if(M.exp >= 1000 && M.exp < 2000) verbs -= /obj/Sword/proc/Super_Slash verbs += /obj/Sword/proc/Super_Duper_Slash mob/proc Level_Up() equiped.Attack_Check() //equiped is the mob var pointing to what is equiped //rest of levelup code If you need any further explanation of this just ask. |
In response to English
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thanks I'll try that and see if I like that better than what I already had.
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Hope i helped.
-Rcet