mob
player
icon = 'Peoples.dmi'
Bump(M as mob in oview(1))
if(usr.it = 0)
usr<<"You ran into someone!"
else
world << "[src]'s 'it'!"
usr.it = 0
src.it = 1
loading Tag.dme
Tag.dm:5:error::missing expression
Tag.dmb - 1 error, 0 warnings (double-click on an error to jump to it)
Ok, The Question is...WHY WHY WHY!?!
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ID:149714
Mar 2 2002, 4:46 pm
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In response to Nadrew
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YAY!
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In response to Watabou
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mob
player icon = 'Peoples.dmi' icon_state = "Jib" density = 1 Bump(M as mob in oview(1)) if(usr.it == 0) usr<<"You ran into someone!" else world << "[src]'s 'it'!" usr.it = 0 src.it = 1 Login() world<<"[usr] joined the fun!" usr.Move(locate(1,1,1)) okay, everything is howdy-doody! I can walk on a map but the icon doesnt show up! Whatt'd i do now? P.S. How do I make it so the first person to log in is automatically it? |
In response to Watabou
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How do you make the n00b it? so whoever logs in becomes it and the other 'it' isnt it?
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In response to Watabou
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Ok. I need the code for you to be safe,Afk, or something!
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In response to Watabou
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mob |
In response to Nadrew
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Ya cant leave afk, the screen stays blank!
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In response to Watabou
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Sorry about that, I edited my post.
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In response to Nadrew
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Still dont work, and what about my other posts?
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In response to Watabou
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It works on my end, and I don't feel like answering your other posts.
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In response to Watabou
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How about this one?
mob/verb/AFK() |
In response to Nadrew
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.........
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In response to Foomer
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FOOMER YOU GENIOUS!!!!!!
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How do you make the n00b it? so whoever logs in becomes it and the other 'it' isnt it?
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In response to Watabou
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How do you make the n00b it? so whoever logs in becomes it and the other 'it' isnt it?
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In response to Watabou
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mob/Login()
..() for(var/mob/M in world) M.it = 0 src.it = 1 |
In response to Foomer
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Ok, 2 cheers for Foomer. Obtain the third cheer by completing this task.
mob player icon = 'Peoples.dmi' icon_state = "Jib" density = 1 Bump(M as mob in oview(1)) if(usr.it == 0) usr<<"You ran into someone!" else world << "[src]'s 'it'!" usr.it = 0 src.it = 1 Login() ..() for(var/mob/player in world) usr.it = 0 src.it = 1 world<<"[src]'s it!" world<<"[usr] joined the fun!" usr.Move(locate(1,1,1)) Ok. Thats code#1 tell me if you need code #2. Everythings good. except the icon doesnt appear on the map when I run it! |
In response to Watabou
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Because you need to set that mob as the global mob for the game.
world |
In response to Nadrew
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HIP HIP! HURRAY! HIP HIP! HURRAY!
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==
<=
!=
!
<
if(something = somethingelse) does not work because = isn't an expression.
if(something == somethingelse) works because == is an expression.
Get it?