I'm thinking about setting up a World created by users, but I have a problem... Whats the largest map size BYOND can support??
LJR
ID:154250
Mar 3 2002, 7:15 pm
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Mar 3 2002, 7:24 pm
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1000x1000xX, but I'm not sure what X is for sure.
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I don't really think there is a maximum map size exactly, but there is a maximum number of objects allowed. Since turfs are objects, a big enough map could hit that limit. I believe that maximum is 65535.
-AbyssDragon |
In response to AbyssDragon
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Yes and it depends on your system memory, if you only have say 32 megs of ram/ 500 megs of space. You'd only be able to get a 500x500 map, but if you had a 250 megs of ram/ 40 gigs of space you'd be able to get well past 2000x2000
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In response to AbyssDragon
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Ah.. that puts a kink in my ideas, but I may be able to do something. I was thinking about making a BYOND version of the old Virtual Reality online thing called, Active Worlds.
Where they let you import your own pics and build your own 3d world. Well this would be like that but it lets you build your own 2d worlds. And import tiles, midi, etc. Active Worlds http://www.activeworlds.com/ LJR |
In response to AbyssDragon
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Regardless of object limits, the editor only lets you build maps of 1000x1000x1000. Since both Ensyas are around 125,000 turfs, I'm pretty sure the 65535 limit doesn't apply to turfs.
I don't recommend doing any large-map worlds if you're going to include any kind of saving though, LordJR. You'd probably be better off setting up some kind of individual server thing if you'd want to setup something like activeworlds. |
In response to Foomer
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Foomer wrote:
Regardless of object limits, the editor only lets you build maps of 1000x1000x1000. Since both Ensyas are around 125,000 turfs, I'm pretty sure the 65535 limit doesn't apply to turfs. Ah, good. My intuition told me you could have more turfs, but I had reasoned myself otherwise. Silly thing, reason. -AbyssDragon |
In response to AbyssDragon
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Yep you can have more turfs than the limit but if you try to create the limits worth at runtime you'll get a nice little runtime error.
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In response to Foomer
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the small x's are for like times like 2x2 = 4 or for byond you make a square of this
_ _ |_|_| |_|_| and the big X's are for the how many maps you want |
In response to Deadman Walking
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Deadman Walking wrote:
the small x's are for like times like 2x2 = 4 or for byond you make a square of this Sorry m8, have not a clue what the heck ur talkin bout here! :P LJR |