321 (notes)
The most stable BYOND yet! Well, maybe not, but there are lots of little fixes within. Please test it out.
ID:136926
Apr 1 2002, 8:02 pm
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In response to Dan
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Did you guys ever fix my problem?
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In response to Sariat
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Sariat wrote:
Did you guys ever fix my problem? I think it has to do with the savefiles belonging to specific players. If you can think of one that causes a crash, please send that savefile to [email protected]. --Dan |
In response to Dan
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It only saves my savefile when it crashes.
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In response to Sariat
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Sariat wrote:
It only saves my savefile when it crashes. I am talking about the crashes you get when somebody logs in. I believe it is crashing while reading their savefile. If you know which savefiles might be causing a crash, send them to me. --Dan |
In response to Dan
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Dan wrote:
Sariat wrote: I just sent you guys a few files, and a long explanation of what is going on in MLAAS. I hope it helps! .s |
Tom wrote:
321 (notes) Fixed: the new movement animation code was making it possible to move at odd-numbered footstep sizes, which was causing trouble with map scrolling in small icon mode. (Deadron) I don't *think* I reported that, unless I reported something else that was actually that. Just don't want to be stealing someone's credit! Fixed: Objects animated with SYNC_STEPS were sometimes jumping from random positions on the screen when missing a head object and moving over a large distance. (Deadron) Ah, good job figuring out the SYNC_STEPS part. Everything described here was true for my case, but I realized that I didn't report a bunch of those aspects, not having considered them as possibly significant. |
In response to Deadron
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Fixed: the new movement animation code was making it possible to move at odd-numbered footstep sizes, which was causing trouble with map scrolling in small icon mode. (Deadron) Well, this is in reference to the corrupted screens that you posted. I was able to produce corrupted displays by moving on diagonals in LivingDead, so I assumed that it was the same thing you produced, but if it was not, then please try whatever you were doing again and make sure it is indeed fixed. --Dan |
Unfortunately, older versions of IE make it nearly impossible for us to handle URLs that begin with "?". If you want completely portable code, use "byond://?" instead. I have noticed this problem in Tanks and LivingDead.
--Dan