ID:136926
 
321 (notes)

The most stable BYOND yet! Well, maybe not, but there are lots of little fixes within. Please test it out.
Fixed: Certain "?topic" links weren't working as expected from within the browser.

Unfortunately, older versions of IE make it nearly impossible for us to handle URLs that begin with "?". If you want completely portable code, use "byond://?" instead. I have noticed this problem in Tanks and LivingDead.

--Dan
In response to Dan
Did you guys ever fix my problem?
In response to Sariat
Sariat wrote:
Did you guys ever fix my problem?

I think it has to do with the savefiles belonging to specific players. If you can think of one that causes a crash, please send that savefile to [email protected].

--Dan
In response to Dan
It only saves my savefile when it crashes.
In response to Sariat
Sariat wrote:
It only saves my savefile when it crashes.

I am talking about the crashes you get when somebody logs in. I believe it is crashing while reading their savefile. If you know which savefiles might be causing a crash, send them to me.

--Dan
In response to Dan
Dan wrote:
Sariat wrote:
Did you guys ever fix my problem?

I think it has to do with the savefiles belonging to specific players. If you can think of one that causes a crash, please send that savefile to [email protected].

--Dan

I just sent you guys a few files, and a long explanation of what is going on in MLAAS. I hope it helps!

.s
Tom wrote:
321 (notes)

The most stable BYOND yet! Well, maybe not, but there are lots of little fixes within. Please test it out.

Fixed: the new movement animation code was making it possible to move at odd-numbered footstep sizes, which was causing trouble with map scrolling in small icon mode. (Deadron)

I don't *think* I reported that, unless I reported something else that was actually that. Just don't want to be stealing someone's credit!


Fixed: Objects animated with SYNC_STEPS were sometimes jumping from random positions on the screen when missing a head object and moving over a large distance. (Deadron)

Ah, good job figuring out the SYNC_STEPS part. Everything described here was true for my case, but I realized that I didn't report a bunch of those aspects, not having considered them as possibly significant.
In response to Deadron

Fixed: the new movement animation code was making it possible to move at odd-numbered footstep sizes, which was causing trouble with map scrolling in small icon mode. (Deadron)

I don't *think* I reported that, unless I reported something else that was actually that. Just don't want to be stealing someone's credit!

Well, this is in reference to the corrupted screens that you posted. I was able to produce corrupted displays by moving on diagonals in LivingDead, so I assumed that it was the same thing you produced, but if it was not, then please try whatever you were doing again and make sure it is indeed fixed.

--Dan
Tom wrote:
321 (notes)

I reuploaded this with a few minor fixes, addressed in Bug Report.