Stuff in my game(soon to come)
- a get verb to get gems(Up to three kinds)
- a way to pick the blue or red team
- a way to Desposit the gems in your team Mine cart
- a way to score Points when you Put stuff in the Mine cart
Help:
I need a Verb that wiLL get the gems and then when they get gems it then adds One point onto their team score. right now I only got the random genrated Map. :/
ID:178705
Apr 16 2002, 5:43 pm
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Apr 16 2002, 6:02 pm
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How is your team score set up? Also you said that you had a verb to pick gems up, then you said you want a verb to pick gems up (?¿?)
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In response to Loduwijk
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I said I need, a verb Like that..
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ShadowSiientx wrote:
Stuff in my game!!!!soon to come!!! |
This is what I figured from the description you gave.
<code>obj/gem verb/Get() src.Move(usr) usr.score += 1</code> |
In response to Foomer
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Ok. but How do I make a tab called score and it shows the score. and also a tab called Players and it shows the players and there scores?
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In response to ShadowSiientx
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Do you know how to make tabs, or statpanels, at all?
<code>mob/Stat() // statpanel proc statpanel("Score") // name of the tab stat("stat name","stat info")</code> Now, you can do nifty things inside the Stat() proc, and here's an example for what you want: <code>mob/Stat() statpanel("Scores") for(var/mob/M in world) // for each mob/player in the game stat(M.name,M.score)</code> |
In response to Foomer
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Gem Quest.dm:37:error:M.score:undefined var
How do I create a New var? |
In response to Foomer
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Gem Quest.dm:37:error:M.score:undefined var
How do I create a New var? |
In response to ShadowSiientx
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Read the ZBT tutorial. Any of them.
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