ID:177855
 
How can I import sound files onto the dreammaker?
put the song (must be midi or wav format) in the same folder as the game. then, if you want to make it play in the game, do something like
world << sound("name of the music file")
i think thats it. i don't know. i m stupid
In response to Lucas Gates
Lucas Gates wrote:
i think thats it. i don't know. i m stupid

Objection you honor.Hes openly admitting that he is stupid to therefor sho that he wasn't smart enough to have coded that pice of junk.:P
In response to Soccerguy13
objection overruled; he has pants
In response to Lucas Gates
Lucas Gates wrote:
world << sound("name of the music file")

For even better put
 world << sound('sound file here')


RaeKwon
In response to RaeKwon
I got these errors for some reason...

music.dm:2:error:world:duplicate definition
music.dm:2:error:'Mini Bosses - Super Metroid':value not allowed here
music.dm:2:error::duplicate definition
music.dm:2:error:<< :instruction not allowed here

Thanx in advance,
Punkrock546 #;}
In response to Punkrock546
Punkrock546 wrote:
I got these errors for some reason...

music.dm:2:error:world:duplicate definition
music.dm:2:error:'Mini Bosses - Super Metroid':value not allowed here
music.dm:2:error::duplicate definition
music.dm:2:error:<< :instruction not allowed here

Thanx in advance,
Punkrock546 #;}

Good thing you didn't actually show us the lines of code that points to. That'd be bad.

Lummox JR
In response to Lummox JR
world << sound('Mini Bosses - Super Metroid')
In response to Punkrock546
and where are you using this code punk rock? show us the procedure you are putting it in.
In response to Ter13
I put it in a file called music.dmi it's the only thing in the file.

Punkrock546 #;}
In response to Punkrock546
you don't understand what I'm asking, show us the code AROUND the usr << music

is it in a code file alone? is that what you are saying?
In response to Punkrock546
you can't just start a code file and put usr << 'music.wav' at the top, it has to be under some command to trigger it.

try this:

world
New()
world << 'music.wav'
..()
In response to Punkrock546
Punkrock546 wrote:
I put it in a file called music.dmi it's the only thing in the file.

Punkrock546 #;}

I assume you mean .dm, not .dmi? .dmi is an icon file.

Lummox JR
In response to Punkrock546
Punkrock546 wrote:
world << sound('Mini Bosses - Super Metroid')

Funny, but I don't see a .wav or .mid extension on that file.

I also don't see a proc that this code goes in. You can't just put an instruction line by itself in the middle of nowhere and expect it to mean something. If it's going to play from startup, put it in world/New().

Lummox JR
In response to Ter13
Yeah the code is alone.

Punkrock546 #;]
In response to Punkrock546
Punkrock546 wrote:
Yeah the code is alone.

Punkrock546 #;]

If that is the entire code, it will not execute. Reread Lummox's last post.
In response to Punkrock546
read my last post. YOu can't just put a command out there without it being activated by something.
In response to Ter13
I know how to do it now. I used one of the tutorials but thanx anyways.

Punkrock546 #;}