ID:177778
 
When I go to put my games source file on my hub it always messes up. It's 20 MB. Please tell me how to fix.

Punkrock546
Well if it's 20 MB, it would take forever until it get's uploaded
In response to Super16
Is there any way to reduce it?

Punkrock546
In response to Punkrock546
hmm.im told winace is a better one that winzip.I perszonally use it and i think its better
In response to Soccerguy13
Or you could use BYOND's built-in zip option (Under the build menu "Package files")
In response to Soccerguy13
I use both, simply becuase winace is much more complex in its interface for just unzipping a file.
In response to Punkrock546
Punkrock546 wrote:
Is there any way to reduce it?

Yes. Use much smaller files.
I can't possibly imagine what you're putting in your game to make a 20MB zip file. The files for a typical game (.dmb, .dmi, etc.) compact to a very small size, usually--well under 500K usually even for the big games. The ones that take up more space use giant splash screens and big .bmp files, or lots of big .wavs.

If sound files are your problem, then I strongly suggest you find a way to trim them down. Usually the easiest thing will be to cut CD-quality sounds (16-bit, 44.1 KHz, stereo) down to a lower quality (like 8-bit, 11025 Hz, mono). And if you're using .wav files for music you're out of your mind--best to cut those loose if you're doing that.

If you're using a lot of .bmp files, I recommend switching to .png. It uses its own compression optimized for the format, which I think will save you a little space vs. a zipped .bmp.

Lummox JR
In response to Lummox JR
Lummox JR wrote:
If you're using a lot of .bmp files, I recommend switching to .png. It uses its own compression optimized for the format, which I think will save you a little space vs. a zipped .bmp.

Lummox JR

I'd just like to back up Lummox JR here. In certain circumstances, bmp files using compression can be larger than uncompressed bmps. The compression technique was designed to store 4 bit images using straight lines or solid color, rather than 24 bit images using anti-aliased outlines and smoothed images.

A screen capture of a text window would compress nicely. A true color image of your great aunt gertrude would most likely eat up more space than her fat fanny.