- Kinetic
- Cutting
- Hand to Hand Combat - Energy
I really don't have much.... If you would like to see the Power's list that I have so far, ask.
Also, when Calculting damage stuff, how could I make it less.... messy? So, I wouldnt have:
proc/damage(type as text,subtype as text)
switch(type)
if("Kinetic")
switch(subtype)
if("Cutting")
//balh blah
if("Hand to Hand")
//blah blah
if("Energy")
//blah blah
Any help would be apprectiated in both parts, mostly the first, though. Thanks.
-Sariat