ID:177570
Aug 25 2002, 5:23 pm
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id like to display a message in one of those popup things so it can be seen, what sort of code would i go about using
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In response to Pillsverry
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Pillsverry wrote:
SkylineR34 wrote: I know what he is talking about. Look in refrence in the 'browser' section. Alatar |
In response to Pillsverry
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oh cmon you know exactly what im talking about! what you just feel like bieng overly critical?
example: when you start a game, a window pops up and tells you a message, there is one selection "OK", something im hoping to put in my login() proc, so it "pops up" when a player logs in, reads it, then continues to my game. as if you didnt know what i was talking about before, i think this will be descriptive enough. if your planning to answer this, thank you. if your planning to argue please dont reply |
In response to Alatar
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can someone just give me a snippet, that reference is well..
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In response to SkylineR34
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SkylineR34 wrote:
can someone just give me a snippet, that reference is well.. OK heres your spippet: mob/Login() aler(*)<-- you can guess that letter Listen up dweeb, I need cheese, rapin with Mike is like rappin on your knees!") |
In response to Branks
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Sorry, i`m kinda in a bad mood tonight
what you are looking for is called alert, its in the help file under "alert" mob/verb/self_destruct() switch(alert("Would you like to die?",,"Yes","No","Maybe")) if("Yes") del usr if("No") usr << "You have second thoughts." if("Maybe") usr << "You flip a coin..." if(rand(0,1)) usr << "Heads -- you lose." del usr else usr << "Tails -- you win!" the reason i said to be more descriptive is because there are many things that "Pop Up" and "pop up thing" doesnt let anyone know what you are looking for |
src << Popup_Thing("WOW!")
be a little more descriptive eh?