I cant seem to make doors open and close by clicking. its hard. I have code and it looks like it'll work but it doesnt
obj/door
var
open=1
Click()
if(open==1)
(switch it to close ya know)
if(open==2)
(switch to open you know what i mean)
but it doesnt work
I also need a life bar. is there any demo that will help me go about making life bars and stuff like that?
ID:177542
Aug 28 2002, 6:24 am
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In response to WizDragon
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thanks
mob/verb Attack(mob/M as mob in oview(1)) var/damage = rand(1,usr.attack) M.hp -= damage view() << "[usr] attacks [M] [damage] damage" M.Death() sleep(2) i've got a question as to why when i use this attack verb when i use it on a enemy. i'll use my macros. and then when i kill the enemy sometimes it comes up with a error saying the enemy is already dead. |
In response to Ace2064
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What do you mean exactly by "dead"? What do you do in the Death proc? Do you delete the dead mob, or do you just change his icon state?
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In response to WizDragon
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I delete the mob. every 3 minutes there is a repop.
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does anyone know the dragon ball ,ssj4,and sword codes and /or how to make it when you put your game on the hub to make it say run so other people can run there own game of mine
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In response to WizDragon
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WizDragon wrote:
For the doors, you're trying to have a variable be either 1 or 2. NEVER do that unless absolutely necessary. It makes so much more sense to have the variable be either 0 or 1. This is how I would do a door: obj/door That should work fine. You don't even need to define an open variable. density alone will do the trick. Yes, i have a hud demo out as well. http://www.byond.com/hub/RaeKwon/RaeKwonHudDemo And, if you want to display text: http://www.byond.com/hub/RaeKwon/RaeKwonTextDemo Alatar |
In response to Roberts SSJ Gogeta
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Roberts SSJ Gogeta wrote:
does anyone know the dragon ball ,ssj4,and sword codes and /or how to make it when you put your game on the hub to make it say run so other people can run there own game of mine Hey! Don't be replying to other peoples posts asking for code help! That is not acceptable! Especially asking about Dragonball z stuff, and expecting so much. <s>Robert that was intellegent</s> Alatar |
That should work fine. You don't even need to define an open variable. density alone will do the trick.
As for meters, my HUD demo will show you how. There are also a couple of other meter demos out there, so if mine doesn't work look for other ones.