atom/movable var item = /obj mob icon = 'player.dmi' icon_state = "left" client Northwest() return Northeast() return Southwest() return Southeast() return North() if(usr.x == item.x - 1 || usr.x == item.x +1) usr.x = item.x, usr.y += item.y East() if(usr.icon_state == "right") step(usr,EAST) if(usr.icon_state == "left") usr.icon_state = "right" step(usr,EAST) West() if(usr.icon_state == "left") step(usr,WEST) if(usr.icon_state == "right") usr.icon_state = "left" step(usr,WEST) turf background icon = 'background.dmi' wall icon = 'wall.dmi' density = 1 block icon = 'block.dmi' density = 1 world turf = /turf/background
thanx
DiZzyBonne
var/obj/O = locate(usr.x+1,usr.y,usr.z)
var/obj/O2 = locate(usr.x-1,usr.y,usr.z)
if(O)
if(istype(O,/obj/block))
usr.Move(O.x,O.y+1,O.z)
else if(O2)
if(istype(O2,/obj/block))
usr.Move(O2.x,O2.y+1,O2.z)
else usr.Jump()