Ok, so I have this problem. I want my npc's to be able to walk around town freely, but i dont want them to walk NW SW SE or NE because pc's can only walk north south east and west. So, I want the npc to walk around, but i want them to be restricted to a specific area. Like they cant walk out of area/NPC or something. I'm not sure if thats possible but if so, I'd be very appreciative if anyone could help.
-=ErdricktheGreat=-
ID:177521
Aug 30 2002, 2:58 am
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In response to Malver
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this is the code i have for it but it doesnt work.
proc/skip(mob/M as mob) step(M, pick(NORTH, EAST, SOUTH, WEST)) sleep(20) mob dog icon = 'BlackLink.dmi' src.skip whats wrong? -=ErdricktheGreat=- another thing, is there anyway to make sleep() random? like in my game it looks strange because all the npc's move at the same time. Is there a way to like make sleep(rand(10,20) or something? |
In response to Erdrickthegreat2
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Chances are it's because you aren't calling the proc at all. You need to call a proc in order for it to do something.
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In response to Malver
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um can you read this over again i just edited malver, and is there a way you can help me, how would i call the proc?
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In response to Erdrickthegreat2
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Maybe try something like this:
proc/Move_mobs() |
In response to Malver
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thanx
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I'm assuming that you're using step_rand() to move your NPCs, so this tiny little tidbit of code should replace that, only allowing 4 directional movement:
step(M, pick(NORTH, EAST, SOUTH, WEST)) // Assuming 'M' is your mob that you want to move