So, here goes.
I have my HUD coded as follows:
obj/HUD
say
layer = MOB_LAYER + 100
icon = 'HUD.dmi'
normal
icon_state = "Say"
Click()
icon_state = "Say Over"
var/T = input("Say")as null|text
if(!T)
return
else
view(6) << "[usr] says: [html_encode(T)]"
sleep(50)
icon_state = "Say"
New(client/C)
screen_loc = "1,1"
C.screen += src
Client/New()
..()
new/obj/HUD/say(src)
I login to my game and the HUD is not displayed at all. Leftley sugesting lowering the MOB_LAYER, so I did. As to my surprise, the problem is still there.
RaeKwon told me that only one Client/New() is aloud in a game. So he asked if I used Deadrons characterhandling as he said that had one. So, in turn. I took out the Client/New() in my coding and embedded the 'new/obj/HUD/say' into Deadrons Client/New(). Still the problem occurs.
So I ask of all who is out there or even one of you who knows anything about HUDs, please, could you lend me a helping hand?
--Lee
Try
RaeKwon