1
2
Oct 29 2002, 11:18 pm
In response to AbyssDragon
|
|
Hey, hey, hey... don't give away the farm. Haven't you ever heard the saying, "Why buy the cow when you get the entertaining footnotes for free?"
|
In response to Lesbian Assassin
|
|
Lesbian Assassin wrote:
Haven't you ever heard the saying, "Why buy the cow when you get the entertaining footnotes for free?" Not as such, no. ;-) |
In response to Polatrite
|
|
Crap - well this topic has strayed FAAAAR from its orginal meaning... lol
|
I agree that a stand alone would be good, i could put my game strait on my site with no need for any other downloads. It would make it a lot easyer to make in depth games, or how about a java engine that could run byond games, now that would rock, but its unliky that someone would do it.
|
In response to Scoobert
|
|
Scoobert wrote:
I agree that a stand alone would be good, i could put my game strait on my site with no need for any other downloads. It would make it a lot easyer to make in depth games, or how about a java engine that could run byond games, now that would rock, but its unliky that someone would do it. It should be relatively easy to with text based games. Since BYOND now has telnet support, all you have to do is make a java program that telnets into your game. |
In response to RaeKwon
|
|
Dude, you basically said "I dont need it, but your a moron, so buy two". Im pretty sure thats what he meant was harsh about it.
Although its pretty clear you didnt mean it in an insulting way, you where just being blunt (And to an extent egotistical, but thats not even worth going into). -DogMan |
In response to Scoobert
|
|
Scoobert wrote:
...or how about a java engine that could run byond games, Ha! Now that does not make much sense, seeing that BYOND would run it's own games far that a faster than a Java virtual machine would. A stand-alone means just that: a stand-alone game! Which usually comes with its own game engine as a part of the program! But, now that I think about it, a Java VM might make BYOND a bit more cross-platform compatible, allow something close to 'native support' for graphical *nixes and Macs. But I think the performance would suffer greatly... |
Hello all, long time no see. But, I believe FireKing was working on something like this...
|
In response to unimatrix
|
|
No, he just edited the resources to Dream Seeker, it's nothing like what was requested.
|
In response to Ebonshadow
|
|
He he i dont know any java, nor anythign about telnet
|
In response to Lesbian Assassin
|
|
"To get to the other side."
Oh, wait, wrong joke. |
In response to Kujila
|
|
I'm not certain but i'm sure they built it with pen and paper rpgs in mind, But now its mainly been used for graphical games(games with maps) which is good and bad depending on what you want to do.
As far as I know Byond is the best game maker available on the internet(for tile based games anyway) unfortunatly you're stuck with the client. Even if you want to make a single player rpg that won't use the browser or text window, you don't have any choice. I would have liked Byond to have the ability(or even a seperate program) for solo games/map only games. A seperate program might be nice, basically using the same langauge with different goals in mind(solo or map only games) but this would probebly end up losing verbs as well. In that case there would need to be "KeyDown" and "KeyUp" to tell which key you're pressing. And various other things, placing images on the screen, possibly on screen text display(although this isn't hard to make yourself). If there was something like this i'd probebly take up another couple of projects(which have been scrapped because of limitations). All in all it would allow game makers a way to create games without having to learn C++. But Dan and Tom do enough work as it is, we can't really expect them to do even more. |
In response to Nadrew
|
|
No, that was another one of his crazy creations. (Dream Creeper). What unimatrix is talking about was a program that would create a stand-alone file sorta pointing to a BYOND program. When you clicked on it, it would check to see if you have the BYOND software on your computer. If you do, no problem... it opens DS and starts you up. If you don't, it auto-downloads the BYOND files and runs the setup program, then proceeds to run the BYOND program.
It was pretty cool, and though it didn't look extremely professional in the beta stages it worked perfectly well. Then he got pissed off at BYOND and pretty much left. I don't blame him for that, either... people accused him of being unorigional, an inferior programmer, and a slew of other untruths all the time. He had a hot temper, that's for sure, but I don't think he really deserved the disrespect he got. Keep in mind that by saying this, I'm not trying to start a flame war with the old anti-FIREkings or have somebody post links to all of FIREking's 'worst-moment' messages. I'm just stating my opinion, and that what is up for debate. -LoW |
In response to AbyssDragon
|
|
AbyssDragon wrote:
"However, realism (in my opinion) is much overrated. Don't let it spoil a good piece of code unless you really have to. I am sure there are many cases in which our own universe is to unrealistic because God couldn't resist a simpler way of implementing things here and there. The sky is a perfect example. I mean, it looks a bit fake sometimes, doesn't it?" This one's my favorite in the whole book...lol |
In response to Lord of Water
|
|
BYOND already does that, it's built-in.
|
In response to War
|
|
War, your points are good ones, but I believe most, if not all, of these features currently exist in BYOND, either built -in or via a library or code snippet. BUt to make BYOND *really* seem a standalone product (in terms of game interface) will require waiting on the next release. I understand that more control over the DS window will be available, and rumor has it that some type of 'standalone' functionality may be available too - just depends on what DanTom have had time to implement.
I, personally, am excited in what the next version will have to offer! |
In response to digitalmouse
|
|
Sweet! If those rumors are true, we can expect BYOND to grow to newer heights as it leaves it's confines and spreads out all over the web!!! With Standalone functionality, many coders would be inclined to start bigger productions,...
|
In response to Kujila
|
|
Kujila wrote:
With Standalone functionality, many coders would be That, in and of itself, is a bad practice to begin with. With any new system, a developer should start out small and build upon a set of skills to gain proficiency. This is especially true with new programmers to BYOND. More often than not, 'the greatest game on BYOND' syndrome attacks new programmers and they fail miserably because they do not take the time to really learn the system. Only careful, methodical, and reasonably structured design and programming will lead to a successful game - look at the stuff from DDT team: while they do seem to take forever to produce a game, they *do* produce! Same goes for programming efforts by the likes of Skysaw and Lesbian Assassin they start on a concept and work it out from little to big (a good example I think is the exponential code growth that is HedgerowHall). Ya got to start small if you ever want to handle bigger projects. |
In response to digitalmouse
|
|
Yes, that IS true, but I think you misunderstood the intention of my post! The point I was meaning to bring up was that some coders may be inclined to start full-scale productions. I say this because I've talked to some coders and they seem a bit disinclined to go ahead and start a professional BYOND game... I'm certainly not saying that you can't already make a professional BYOND game, in fact, many great games have already come along. Such games include Hedegrow Hall.
I was just saying that a coder setting high goals may be more attracted to C++ or Visual-Basic because he/she could take the program and market it by him/herself. Sorry for the misunderstanding,.. -Kujila |
1
2