ID:136406
![]() Nov 6 2002, 11:01 am
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could you somehow host a text game and have people run it on telnet, or write something in byond and host so you could play it on telnet! or any way to make any game on telnet! TELNET! TELNET! TELNET!
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![]() Nov 6 2002, 11:25 am
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Yes, but i dont know how.
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BYOND works fine and well over telnet, all you need to do is override client/Command() to do whatever you want, since verbs don't function in telnet. You'll need to provide your own parser if you want anything more than a chat.
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Several programmers here have made MUD engines that work just fine in straight telnet, and even a couple of MUD shells I understand.
Search through the forum archives for references to MUDs, MUD engines and parsers - you will see a lot of discussion on this very subject. *Someone* may also be nice and point you to his MUD-centric forum. (hint, hint) |
digitalmouse wrote:
*Someone* may also be nice and point you to his MUD-centric forum. (hint, hint) Well it's not like anyone ever posts there anymore. |
Foomer wrote:
Well it's not like anyone ever posts there anymore. Ya just gotta wait for the right crowd - text-based MUDs are just not in season at the moment... They'll come around again, especially when text-MUDers discover BYOND, and could combine traditional MUDding with a few accent graphics, like a map, or pictures of the surroundings/other characters - sorta like the original King's Quest stuff. |