ID:190840
 
I just had a seriously good idea and have written it up. Now, how would I go about getting a team of coders or get up-front funding?

Advertising here is one option - but then you would want serious coders, right?
In response to digitalmouse
yes.

Serious coders fresh from college, people that can be bound by law to an agreement.

This idea I have can speed up the production of video games and some movies.
In response to Dareb
Take your idea to the Man.
In response to Xooxer
Duna! The man, the Texas Cannon! Jared Edwards! =P(Inside joke for Texan's familiar with the corny names lawyers use that have to do with Texas.)
In response to Kusanagi
What's your idea? Have cd's be not compressed, and add 5 or 6 layers to the cd so there is no loading time and 5 times the space?
In response to Tetra Byte
I thought it was using souls as a storage medium. He's got plenty just layin' around....

~X
In response to Xooxer
Ah yes, he could trap them in a pickle jar and then throw them at the easter bell from france until jack nichelson tap dances with bing crosby.
In response to Xooxer
Souls as a storage medium? That's no new idea; I've been using souls to back up my computer for years =P
In response to OneFishDown
They start to complain so quickly.
In response to Tetra Byte
Actually no. Nothing like that at all.

My idea is a map designing program that speeds up the rate of pixel by pixel compilation :D
In response to Dareb
Dareb wrote:
Actually no. Nothing like that at all.

My idea is a map designing program that speeds up the rate of pixel by pixel compilation :D

"The rate of pixel by pixel compilation" comes off as a nonsense phrase. I'm not sure what you're trying to say here, but this wouldn't be the right terminology for it.

What exactly is it you're trying to do? "Map designing program" sounds unrelated to movies, except perhaps in setting up terrain, and only a few games would need anything of the sort, but not badly enough to constrain themselves to a more generic tool that may or may not be suited to the game. Any such tool has limitations.

It sounds a lot more like you've got an idea for a compression scheme. That's admirable, and difficult to work on. My understanding of compression has been that most of what can be done, has been done. New innovations are always coming about, but they tend to be the brainchildren of mathematicians and experts in the field. Still, if you have something useful to contribute, more power to you.

One thing I can tell you, though: You're gonna have to give up on this ridiculous NDA concept. Otherwise you won't manage to bring aboard anyone who's legally old enough to sign it. People fresh out of college will be looking for jobs, with benefits, and need to find an established company to do that. And by established I mean not that it has a name and exists on paper somewhere, but that it has actual offices and payroll and will give them checks on a regular basis.
Even if you got people on board with a "work now, get paid later" scheme (I can see some older people doing this on a hobby basis), no one's gonna do it with complicated legal barriers like non-disclosure. People who'd put in effort into your project would expect to get something out of it, and an NDA basically gives you the power to screw them over any time you want by removing them from the project. Big companies that pay regular salaries can afford to use NDAs, and their workers can afford to sign them. You can't afford this (I don't mean monetarily), and neither can the people you're trying to recruit.

Lummox JR
In response to Lummox JR
Lummox JR wrote:
Dareb wrote:
Actually no. Nothing like that at all.

My idea is a map designing program that speeds up the
rate of pixel by pixel compilation :D

"The rate of pixel by pixel compilation" comes off as a
nonsense phrase. I'm not sure what you're trying to say
here, but this wouldn't be the right terminology for it.

I gotta go with Lummox JR on this one: I've been in the software technology scene for near on 25 years, and specifically in areas of image/video compression techniques - everything from Fourier Transforms to my friend Craig Davidson (who has Master degrees in computer science out the wa-zoo) who developed a recently new variation on the wavelet-transform compression algorithm (of which the details of I *do* have an NDA for, by-the-way, because I *am* a part of a development team for that project) for real-time video.

'Pixel by pixel compilation' doesn't make sense. How would you 'compile' a pixel (or even an array of pixels) in the first place? How would you compress something that is in it's smallest state to begin with?

You're gonna have to be clearer before spouting off terminology that does not say much.
In response to Lummox JR
ill be looking for the desparate ones fresh out of college with nobody biting.

but it has nothing to do with compression.

needless to say, this program I have in mind wil save hours, days, or even months or programming pixel by pixel
In response to Dareb
People program pixel by pixel?
In response to Lesbian Assassin
i mean, polygon by polygon
In response to Dareb
Repeat my previous post, substituting the word "polygon" in for "pixel".
In response to digitalmouse
yea, i mean polygons. sorry
In response to Lesbian Assassin
no. they dont program pixel by pixel.

But they either use Map Editing programs that are very hard to use, and one mistake could lose HOURS.

Or they play a connect the dot game coding Polygons in on an X, Y, Z scale.

The idea I have will skip this process entirely
In response to Dareb
Dareb wrote:
ill be looking for the desparate ones fresh out of college with nobody biting.

Sorry to burst the bubble (though that's a bit disingenuous on my part), but once those people get desperate they'll be even less inclined to take on a "job" for which they won't get paid and have to jump through contractual hoops.

but it has nothing to do with compression.

needless to say, this program I have in mind wil save hours, days, or even months or programming pixel by pixel

Going to the polygon by polygon thing and what you said in your response to Lexy, I think any improvements that can be made in 3D editing tools are a terrific idea. However, most of what can easily be done has already been explored by tools like 3D Studio Max, AutoCAD, etc. There are free lookalikes to some of these, or at least it's possible to find programs to mimic the desired functionality.

Of course, most of that doesn't involve 2D terrain maps, but 3D shapes. You've mentioned maps more than once, so I can only guess now that this is what you're talking about: Some kind of topographical thing.

Lummox JR
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