ID:136365
 
What is the future of byond? The way forward must be the step to make the system a full game maker. What I mean is to make it a bit like c++ - with the power to make self-executable, full screen proffesional looking games. What are your views on this ? And could the Byond team tell me if this could happen?
Shard wrote:
What is the future of byond? The way forward must be the step to make the system a full game maker. What I mean is to make it a bit like c++ - with the power to make self-executable, full screen proffesional looking games. What are your views on this ? And could the Byond team tell me if this could happen?

The next release is rumored to be a big step in that direction. Not self-executables (though you can simulate that now with the "generate .exe" feature when making a package), but in making the interface more customizable.

After this next update, there are not likely to be major changes for a while. It will be up to those of us creating games to pull in an audience with what we have, which, thankfully, is pretty darn good.
In response to Deadron
I hope BYONd gets to make self executables some day.
In response to Soccerguy13
I hope not. Then it would be impossible to make a game on Windows and host it on a big Linux server. Or play it on a Mac (future wish). Or any other platform that BYOND may support in the future.

Thankfully as Deadron said, you can mostly get this capability today - just check "Build EXE file" when you package your game for distribution. After you've uploaded the game to the hub, you can just send out the small exe file to other people. If they already have BYOND installed, it'll just download/start the game. Otherwise it'll download BYOND for them. Easy!

Since much of BYOND development is not done on Windows initially anyway, I expect this situation to continue for some time.
In response to Air Mapster
Another reason I dislike distribution of executables is a greater risk of viruses. There are many immature people on BYOND that I will never except an exe file from.
In response to Shadowdarke
I really hope DM will become like C++ in a way, well, the code is some-what like it, but thats not what I mean.

I mean is, the capabilities C++ has, only difference is all games have to run threw DS. Meaning, you pay for your host, your server, your space, ect.. Only thing dantom supply is the DS to run it. But i'm alittle to farfetched.

RaeKwon
I'd like to see more client-side operations done with the BYOND system. I dislike the scale in which the games run. two people on a dial-up server can cause lag. I do prefer the idea of doing operations client-side and also advanced keyboard support as well as a better downloading system.

I don't like how people can "open from location" and bog down your game by being a jerk and not downloading it from the start.

I think BYOND is near the point where it is almost perfect. Just the full screen, advanced keyboard support, and the client side operations, it would be closer.
In response to Ter13
Ter13 wrote:
I think BYOND is near the point where it is almost perfect. Just the full screen, advanced keyboard support, and the client side operations, it would be closer.

Well, you'll have to settle for some better customization as being the advance for the foreseeable future.

Client side operations and such just ain't in the near future, near as I can tell. I suspect that level of development will require some success in BYOND-land.

The good news is, you can help! Do the best possible game you can with the features we've got (and get in the next release), pull in players, find a way to charge them if you can, and help make BYOND a success.
In response to Deadron
Already 1 step behind you...

I'm working on it, don't worry, it'll be an epic... it will have all kind of new systems. I've got the skeleton done now, and I'm filling it in with the game itself now.

Deadron... I haven't seen you on the forums lately, as a matter of fact, I've seen three messages posted by you since I got here... a year and a half ago...

Just wanted to let you know, I've been playing with your character saving and other such libraries, I think your libraries were what taught me about BYOND the most...

Thanks!

Later
In response to Deadron
Less fan games -- more charging! *evil cackle*
In response to Ter13
Ter13 wrote:
Deadron... I haven't seen you on the forums lately, as a matter of fact, I've seen three messages posted by you since I got here... a year and a half ago...

I've posted a few more than that, but as the community has gained lots of people who can answer the standard coding questions, I've moved my focus to other ways I can help BYOND.


Just wanted to let you know, I've been playing with your character saving and other such libraries, I think your libraries were what taught me about BYOND the most...

Glad to hear it!
In response to Deadron
Thanx all, full screen and all is what I really want, but the option of EXEs would be perfect. I'm also planning an epic, but will need help. i plan on making an offline prequel first, to draw people in, then they will more likely help me.