ID:176764
Dec 13 2002, 3:01 pm
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IS there away so when u cast a spell that the waters density for only you becomes to a state where u can walk on it?
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In response to Dog Man
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ok thanks ill see if it works
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In response to Dog Man
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Dog Man wrote:
> turf What would i put for the walk_on_water var? |
In response to Koolguy900095
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walk_on_water = 1 if you want to be able to walk on water, and 0 if you dont.
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In response to Dog Man
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now how do i make it so when u logoff the var resets to whatever
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In response to Koolguy900095
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Simply dont save that variable. Or if you do, just have part that resets it in your loading proc.
-DogMan |
In response to Dog Man
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ok thanks let me try that
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In response to Koolguy900095
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i am a real n00b arnt i anyway why dont this work
mob Login() walk_on_water = 0 |
In response to Koolguy900095
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Ummm. I would put a ..() in there, to make it do the defualt action of Login(). That's the only thing I can see that would cause it not to work.
mob Login() ..() walk_on_water = 0 -DogMan |
In response to Dog Man
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would this be a good code so after 30 seconds you cant walk on water anymore
Walk_on_water() walk_on_water = 1 sleep(300) walk_on_water = 0 |
In response to Koolguy900095
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Yeah, that would do the job. Your probably better off to use spawn(300).
Walk_on_water() walk_on_water = 1 spawn(300) walk_on_water = 0 |
In response to Koolguy900095
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By defining it as temporary.
mob/var/tmp/walk_on_water = 0 Then it will be ignored in the default Read() and Write() procs, and will save you that one bit of space. |
2nd. You could use Enter(). Just make it so that the mob has a 'walk_on_water' variable. When you cast the spell, it sets that var to 1 (True). When you Enter() the water it will return 'walk_on_water'. So the water turf would look something like this.
3rd. If you just want it to walk through one water turf, and its a specific one (Like the one in front of them) just set there loc to the waters loc.
-DogMan