This is the current dice verb im using.
Roll(T as text)
set category = "Communication"
var/rollvar=roll(T)
world<<"[usr] rolls [T]=[rollvar]"
Scoobert did this verb for me *Thanks dood* But what im wanting now in a dice verb is to make it more flexible.
Currently when you roll its like this.
Jake rolls 5d100=*total*
Well im wanting it to show the total for each dice rolled...
Jake rolls 5d100= 45,10,20,14,50, = *140*
like that. But how can i go about doing this?
ID:176635
Dec 24 2002, 8:58 pm
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In response to Crispy
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It isn't working at all. Getting two errors
player.dm:21:error:dice :undefined argument type player.dm:21:error:sides :undefined argument type Hmm I dont understand why its doing that... |
In response to Jacob
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Well, you could try adding "as num" after each var on that line - don't know if that'll help, but it's worth a try! :-)
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In response to Crispy
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It works sorta but when its showing the roll var instead of of going acrose like 12,14,19,18= total.. it goes like this
12 14 19 18 total I dont want it to do like that because it can be a spam tool for some kid wanting to cause problems |
In response to Jacob
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You could add it too a text string instead of outputting it too the world.
Roll(dice,sides) That should output something like "DogMan rolled 4d6 to get: 2, 4, 6, 4, for a total of 16. -DogMan |
In response to Dog Man
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Thanks Crispy/DogMan you really helped me out
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In response to Dog Man
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Actually, that's not needed:
<code> Roll(dice,sides) var/total=0 world << "[usr] rolls [dice]d[sides] = \..." // \... suppresses the automatic return for(var/x=0,x<dice,x++) var/roll=rand(1,sides) world << "[roll] \..." // Crispy forgot to put a \... here total += roll //Add them up world << "= [total]" </code> |
In response to Garthor
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Garthor wrote:
world << "[roll] \..." // Crispy forgot to put a \... here Hmm, so I did. Thanks for picking that up! I would like to point out, however, that the code you posted is the code I posted, plus that one fix. :-) |
In response to Crispy
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And your point is...?
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In response to Garthor
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No point, I just felt like spamming randomly. :-) j/k
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<code>Roll(dice,sides) var/total=0 world << "[usr] rolls [dice]d[sides] = \..." // \... suppresses the automatic return for(var/x=0,x<dice,x++) var/roll=rand(1,sides) world << "[roll] " total += roll //Add them up world << "= [total]"</code>
Hopefully that's all correct, I'm not very good at this kind of for loop... :-)