proc
Kill(mob/M in oview(1))
if(istype(M,/mob/monsters))
view(6) << "[src] slices [M] with his sword!"
del(M)
Kill()
else
..()
Kill()
New()
Kill()
And for some reason it doesnt kill the monster in oview 1...Thanks in advance for helping!
-Crio
ID:176456
Jan 12 2003, 9:06 am
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My code is :
proc And for some reason it doesnt kill the monster in oview 1...Thanks in advance for helping! -Crio |
In response to Koolguy900095
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New Guard created, looking for mobs in oview(usr,1).
None found. Calling Kill() again, waiting for return value. New Guard created, looking for mobs in oview(usr,1). None found. Calling Kill() again, waiting for return value. New Guard created, looking for mobs in oview(usr,1). None found. Calling Kill() again, waiting for return value. New Guard created, looking for mobs in oview(usr,1). None found. Calling Kill() again, waiting for return value. New Guard created, looking for mobs in oview(usr,1). None found. Calling Kill() again, waiting for return value. ... Maximum recursion level reached (ie, too many procs are waiting for another proc to stop). ... You need to spawn() in new procs, so that the original proc acn return. |
In response to Garthor
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so i add:
spawn() If so the guard still wont kill my monsters if they walk by... |
In response to Koolguy900095
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Oh and if i just put spawn() i get ATON of lag i can barely move...but if i put spawn(1) i get no lag...its weird
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In response to Koolguy900095
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That's because you're calling Kill(), but Kill() takes an argument, which is a mob in oview(usr,1). Instead:
mob/Guard/proc/Kill() |
In response to Koolguy900095
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Well what do you expect when you're repeating something precisely as fast as your computer can handle?
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runtime error: Maximum recursion level reached (perhaps there is an infinite loop)
To avoid this safety check, set world.loop_checks=0.
proc name: Kill (/mob/guards/Recruit_Guard/proc/Kill)
usr: Recruit Guard (/mob/guards/Recruit_Guard)
src: Recruit Guard (/mob/guards/Recruit_Guard)
call stack:
Recruit Guard (/mob/guards/Recruit_Guard): Kill(null)
Recruit Guard (/mob/guards/Recruit_Guard): Kill(null)
Recruit Guard (/mob/guards/Recruit_Guard): Kill(null)
Recruit Guard (/mob/guards/Recruit_Guard): Kill(null)
Recruit Guard (/mob/guards/Recruit_Guard): Kill(null)
Recruit Guard (/mob/guards/Recruit_Guard): Kill(null)
Recruit Guard (/mob/guards/Recruit_Guard): Kill(null)
Recruit Guard (/mob/guards/Recruit_Guard): Kill(null)
Recruit Guard (/mob/guards/Recruit_Guard): Kill(null)
Recruit Guard (/mob/guards/Recruit_Guard): Kill(null)
...
Recruit Guard (/mob/guards/Recruit_Guard): Kill(null)
Recruit Guard (/mob/guards/Recruit_Guard): Kill(null)
Recruit Guard (/mob/guards/Recruit_Guard): Kill(null)
Recruit Guard (/mob/guards/Recruit_Guard): Kill(null)
Recruit Guard (/mob/guards/Recruit_Guard): Kill(null)
Recruit Guard (/mob/guards/Recruit_Guard): Kill(null)
Recruit Guard (/mob/guards/Recruit_Guard): Kill(null)
Recruit Guard (/mob/guards/Recruit_Guard): Kill(null)
Recruit Guard (/mob/guards/Recruit_Guard): New(the grass (38,29,1) (/turf/grass))
When i login...