ID:175869
 
Does walk_to and walk_towards go around things with a denisty of 1 automaticly when trying to get somewhere? IF not is there away to make it so it does and how could i do this?
I think you need Deadron's Pathfinding library. I think it does this.

Canar
In response to Canar
thanks!
walk_to does. walk_towards doesn't. walk_to isn't very good at it, but it doesn't take up as much processor power as Deadron's.