ID:136237
 
Well i dunno where to post it so i guess the off topic is the best place.

I was wondering, is byond ever going to get a new version?
With a new version i don't meen just more functions but a whole new program.

Every one wants to add MP3;s in his or her game and i would like to see the following things.

- Make your own interface and maybe fullscreen mode.
- MP3 can be played in-game.
- More pixels in the icons.
- Free movement (not from tile to tile.

These thing are everything i can come up with now but u gues can name more i bet.

And does anyone maybe know a program thats good for experienced byond coders to make there own 2D mmorpg that they can copyright? I guess java will be named a lot but if you are going to say java then please name a site where you can find some info about making a mmorpg with java (2D)

Thanks all. :P
Fint wrote:
Well i dunno where to post it so i guess the off topic is the best place.

Since you were asking about the new version and offering suggestions, it would go in Q&A.

I was wondering, is byond ever going to get a new version?

Hopefully soon. I've been wondering about the timetable for this myself. It's my understanding that Dan's been very busy and has had trouble finding time to work on it.

With a new version i don't meen just more functions but a whole new program.

One of the giant changes will be that the pager should be split off from DS. I believe skinning is under consideration too.

Every one wants to add MP3;s in his or her game and i would like to see the following things.

- Make your own interface and maybe fullscreen mode.

Your own interface how? In many ways this is possible now.
Fullscreen mode I don't know about.

- MP3 can be played in-game.

The main thing holding this back is a licensing issue; the MP3 format is proprietary.

- More pixels in the icons.

I'd like to see variable-size icon support sometime too. However I don't think this is in the cards right now.

- Free movement (not from tile to tile.

You can do that now, with pixel offsets. Sure synchronization could always be vastly improved, but otherwise it's fine.

And does anyone maybe know a program thats good for experienced byond coders to make there own 2D mmorpg that they can copyright?

Yes. It's called BYOND.

I guess java will be named a lot but if you are going to say java then please name a site where you can find some info about making a mmorpg with java (2D)

Java is not the ideal language for this.

Lummox JR
Fint wrote:
I was wondering, is byond ever going to get a new version?

Yes, BYOND 4.0 is in progress.

Every one wants to add MP3;s in his or her game and i would like to see the following things.

- Make your own interface and maybe fullscreen mode.

This is rumored to be in the next version.

- MP3 can be played in-game.

Due to legal issues this is very low on the list.

- More pixels in the icons.

You can do this yourself in a view simple lines of code.

- Free movement (not from tile to tile.)

It can already be done with pixel-based movement.

And does anyone maybe know a program thats good for experienced byond coders to make there own 2D mmorpg that they can copyright? I guess java will be named a lot but if you are going to say java then please name a site where you can find some info about making a mmorpg with java (2D)

C++, or Java, (heck, maybe even Flash) you can do a Google search for more information.
In response to Lummox JR
I believe he was thinking about browser-based, but I'm probably wrong.
In response to Nadrew
Another great thing would be the ability to use a micro phone. So mabye there could be a BYOND rl chat thing going on.

And if you wanted to use flash for game programming it would take a while to get to that point. Flash is mostly made for web design and the active script is a little tough. If any one knows any tutorials for active scrpict in Flash i would be greatful to know. The best I can do is a bunch of buttons that say different things and play cool movies :P

In response to Unowuero
http://www.flashkit.com is full of handy tutorials and such
In response to Maz
is c++ for example hard to learn if you only know how to code byond?
In response to Fint
Well.........yes and no.

Byond structure etc. do go a loooooong way, but C++ is alot harder and complicated, as it doesn't help you as much :P
In response to Unowuero
You can do that already, it just would require on the players side some work, and a wav recording program. Just make a command that plays limited sized wav files, and let the player set a base directory and file name for the wav it wants to access, then the player records with the recording program, and clicks the play wav verb. Then tada, it accesses the wav files location and plays it.


<<>>Kusanagi<<>>
In response to Unowuero
Wrongo, flash is used in lots of mediums. I personally made a boxing game in flash, a side scroller, and a few other things. Flash can be used for a lot more than just web pages, its like saying byond can only be used for rpg's. www.newgrounds.com is a good example of games in flash, i remember them from back in the day when i summited the 1000 some odd flash movie/game. Thos were the good old days when they acualy had bandwith.
In response to Muska
K, well ill stick to byond for some time then.
I am working on a new game thats finally original.
But i am not going to tell you what it is.
U'll c
In response to Lummox JR
Lummox JR wrote:
Java is not the ideal language for this.

Actually Java *is* ideal for this, but it is a bit too slow for a heavily graphical MMORPG.

That said, BYOND games that you create yourself *are* copyrightable.
In response to digitalmouse
digitalmouse wrote:
Lummox JR wrote:
Java is not the ideal language for this.

Actually Java *is* ideal for this, but it is a bit too slow for a heavily graphical MMORPG.

That said, BYOND games that you create yourself *are* copyrightable.

Any games you create yourself are automatically copyrighted in your name, regardless of language used. The only restriction is that libraries with certain licence agreements may force you to make your source code available, to not charge for your program, etc.
In response to Spuzzum
Also the country you live in, if you live in a country with no copyright laws, then not only can things be freely ripped from you, you can do the same to others, just so you know.
In response to digitalmouse
digitalmouse wrote:
Lummox JR wrote:
Java is not the ideal language for this.

Actually Java *is* ideal for this, but it is a bit too slow for a heavily graphical MMORPG.

Nope, I stand by my statement--but not just because of the speed issue.

The main reason Java is a bad idea for this is that although it's well-structured and such, by nature it's not as simple to work with as something like BYOND. And this presents a problem because the places an MMORPG would have the biggest headaches would be in synchronization and player authentication. BYOND putties in a lot of gopher holes in the development process.

Synchronizing threads in Java can be difficult; although it has synchronization built in, in a way, many of its core classes aren't meant to function in a multi-threaded environment. Enumerating over a Vector or Hashtable that can change as you look at it is like playing Russian roulette. To fix this, authors would essentially have to create their own synchronized versions of these classes--designed not to use extra overhead when it isn't necessary, because seemingly easy solutions are costly--or find such code for themselves.

Sound would demand native code. Unless there's been a change of which I'm unaware, Java by default supports only .au sound, a decision by Sun that should earn the developers who made it 2x4-shaped dents in their foreheads.

And then there's the playability issue. I'm a big fan of Java, but I'll be first in line to say that applications developed with it aren't friendly to set up, even when they come with installers.

There are a whole lot of challenges to an MMORPG that would be vastly easier to solve in a non-multiplatform environment. Even when multiplatform issues are involved, something like this would be better off done with C++ than Java, if a choice had to be made between them.

Lummox JR
In response to Lummox JR
I was just saying it *could* be done, and from my experience, would be ideal to set up a proper Object-Oriented world - aside from the issues you presented (of which I agree on).

And I certainly agree that BYOND is just the better tool for this kind of project due to all the things it takes care of for you automatically, like networking for example.
In response to digitalmouse
I'd like to see a port over to MAC. Not that I'm a mac owner but of all the other OS I see being support, why not MAC?

LJR
In response to Scoobert
Scoobert wrote:
Also the country you live in, if you live in a country with no copyright laws, then not only can things be freely ripped from you, you can do the same to others, just so you know.

Not true. Copyright laws belong to the country of origin. If a country (like Iraq) has next to no definition of copyright law, they still cannot steal copyrighted material from the United States -- legally, anyway. The only reason they can get away with it is because it's difficult to bring the law to bear on foreign offenders.
In response to LordJR
LordJR wrote:
I'd like to see a port over to MAC. Not that I'm a mac owner but of all the other OS I see being support, why not MAC?

Two reasons:

One, Macintosh systems don't use the same kernel as Windows systems, requiring substantial effort in porting it over. Linux and Windows (and FreeBSD and other derivatives) are designed to use the IBM/PC line of CPUs and motherboards, which makes porting between them relatively simple (emphasis on relatively).

Two, while Air Mapster has access to a Mac, I don't think Dan or Tom do. Thus, there'd be a major pain bringing up the rear as they tried to port it over and then test it.
In response to Spuzzum
Laws do not aply to countrys that they were not passed in, now the govenment of a county having the problem with others stealing there copyrighted stuff can do political stuff to make the country of the offender be punished, but the laws dont aply.
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