ID:175712
 
Ok, splitting my maps into 32x32 squares, coding them into the dm one by one, then placing the into the map editor is not going to fun by any means. The has to be a better way to do this. Anyone know? Any help is welcomed. :)
Well, I don't think its possible to put a picture as a full map. But ... If your not already using this it this might help.

When you said putting the tiles in 1 by 1 I think you ment copying and pasting them in separatly.

Now delet all those and go into the dmi file right click the background and select import. A file browsing window will appear and then select your picture. When you enter it a window will appear asking if you want to split it up in 32 by 32 tiles.

But then of course you'll have to code them in separatly.

Oh well you probally already knew this but if not I hope it helps....
In response to Unowuero
I knew that, but thanks. :)

What I'm really looking for is something like a for statement that will automatically set the states as turfs.
In response to Jnco904
Well Sorry can't help you there. I've tride for that before also but can't figure out anything.
In response to Unowuero
Yeah, I'm trying to remake River City Ransom for NES, but there are way to many maps to code in by hand. :(
In response to Jnco904
If you have a big png or bmp of the map, you cna just do:

turf/map
icon='map.png'

and place that on the map (will place the entire map as it is.

or, if you import it into a dmi file, leave all the icon_states the same, you can do the same with the icon file:

turf/map
icon='map.dmi'
In response to Nick231
Cool, thanks. :)