ID:175468
![]() Apr 20 2003, 7:05 am
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I cannot make my Player icons show up on th emap to move around, i can copy past the things form a tutorial that works, then put my own icons in, and it dosent work right...why?
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![]() Apr 20 2003, 7:12 am
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we need to see your code...
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turf grass icon = 'Grass.dmi' name = "grass" world turf = /turf/grass world mob = /mob/person mob person icon = 'person.dmi' verb say(msg as text) view(src) << "[usr] says: [msg]" this is my code...i have 2 icons, 1 thats green and grass (which will show up when i compile and run, and 1 thats a stick firgure with the three gender states...help me please! |
TrondLock wrote:
turficon_state = "grass" worldturf = /turf/grass mob = /mob/person mob***icon_state = "male" verb If im correct, your using icon_states but not defineing them in your code. |
Youve got improper indentation. With that setup mob/player has no icon, but any plain old mob will have that icon by default. Take the person back one indent like soo
mob person icon = 'person.dmi' .....blah blah // rest of code here |