client
// Attack
Click(O)
var/mob/pc/M = usr
if(istype(O, /mob/mon)in view(M.attrange))
call(O, /mob/mon/proc/Dead)()
..()
Here is my code.. it compiles fine.. but what I need it to do is disable the Click of Death until the O is within M.attrange of the person's mob/player. If so then it makes that call of death. Just trying to combine a bit here.
LJR
ID:148282
![]() Apr 24 2003, 8:39 pm
|
|
Crispy wrote:
1. What the hell is istype() doing there? That won't work ... =P Your istype() calls are whacked. |
Deadron wrote:
Your istype() calls are whacked. I thought so too until recently. Apparently this one-argument syntax works to check a var against its reported type. Lummox JR |
LordJR wrote:
client Why is this in client/Click() instead of mob/mob/Click()? Why did you think istype() here would work when it will work out to be if(1 in view(...)) or if(0 in view(...))? Lummox JR |
Lummox JR wrote:
Deadron wrote: Yup yup. It would probably be slightly more robust to define Click()'s argument as an /atom, but it's slightly less to type this way. =) |
2. Why are you using call()?
3. I'll fix it up for you...
<code>client // Attack Click(mob/mon/O) var/mob/pc/M = usr if(istype(M) && istype(O)) if (O in view(M, M.attrange)) //Click of Death O.Dead() else //Call of Death walk_to(O,M) ..()</code>