ID:175134
 
uh well my map is really big.. its an exact recreation of narshe from final fantasy 3. what i did to make it was instead of using dmi 32x32 icons i took a picture of narshe and saved it as a dmi which works but its exactly the same size as a bmp for some odd reason and with a picture that large thats not something i can afford to do. it would take way too long to use 32x32 icons though and there would be too many of them. is there anything i can do?
Doing things right requires not being lazy. Either rebuild the city using tiles like FF6 originally, or don't build the city at all. (Or better yet, make something original instead of another recreation.)
In response to Foomer
i was asking if there was a better way not tips on what to build
In response to Siefer
the better way is to use tiles or making something new, not the same old thing
In response to Nave
By better he probobly means quick and efficient without much work.
In response to SSChicken
you're right theres really no better way than the old fashioned way.. i suppose patience is a virtue.
You could convert it into a .png, which would cut down on the size some, but it would still be pretty big...
In response to Siefer
Well, i think gughunter recently came out with a thing that turns PNGs and BMPs into maps. Of course, you probobly don't have a BYONDscape subscription, so this won't work....damn....

*hopes dantom can get a new payment system in soon*

Airjoe
In response to Airjoe
Is glad he has a 1 year subscription ^_^
In response to Goku72
I also have a 1 year subscription! YAY TO THE BLUE BOOK!


!@#$%^&*()Airjoe)(*&^%$#@!
In response to Airjoe
Gughunter's library converts individual pixels into different types, and from there you can convert types on the map to whatever types your game needs. But it won't do what he's trying to do.